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        <title>Lowyat.NET: Latest topics by Ninja</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Wed, 25 Nov 2009 02:57:19 +0800</lastBuildDate>
        <generator>FeedCreator 1.7.2</generator>
        <item>
            <title>PS3 Hardware Defect Problem  | V2</title>
            <link>http://forum.lowyat.net/topic/1216645</link>
            <description>&lt;b&gt;PS3 Hardware Defect Problem | V1&lt;/b&gt;: &lt;a href='http://forum.lowyat.net/topic/1025505' target='_blank'&gt;http://forum.lowyat.net/topic/1025505&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://img256.imageshack.us/img256/6296/comicylodbyzjgameru.jpg' border='0' alt='user posted image' /&gt;[/center]</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Wed, 04 Nov 2009 22:39:50 +0800</pubDate>
        </item>
        <item>
            <title>PSP Community &amp;amp; Tech Talk | V5</title>
            <link>http://forum.lowyat.net/topic/1208641</link>
            <description>&lt;span style='color:red'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;REMINDER FOR NEW PSP OWNERS:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Cost of upgrading to custom firmware and also unbricking your PSP is &lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;TOTALLY FREE&lt;/span&gt;&lt;/span&gt;. Don&amp;#39;t get cheat from game shops that charge you certain high amount; just to do upgrading/unbricking service.&lt;br /&gt;&lt;br /&gt;Please consult this thread for guidance from fellow forumers on how to do upgrading/unbriking by your self.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Alright, due to the overwhelming number of questions regarding the Sony PSP, I have compiled a basic guide for beginners in PSP to know more about their machines.&lt;br /&gt;&lt;br /&gt;For better readability, I have segmented the questions into &lt;b&gt;five&lt;/b&gt; groups:&lt;br /&gt;- &lt;b&gt;Basic PSP Questions&lt;/b&gt; [functions of the PSP], &lt;br /&gt;- &lt;b&gt;Homebrew Questions&lt;/b&gt; [definitions and functions of homebrews for PSP],&lt;br /&gt;- &lt;b&gt;Custom Firmware Questions&lt;/b&gt; [functions of custom firmwares for PSP],&lt;br /&gt;- &lt;b&gt;Miscelleaneous Questions&lt;/b&gt; [other questions that do not fall into the previous groups], and&lt;br /&gt;- &lt;b&gt;Troubleshooting Questions&lt;/b&gt; [questions on problems of PSP and how to solve them].&lt;br /&gt;&lt;br /&gt;Feel free to post your questions here, I believe there&amp;#39;re many people would help you guys out. But please make sure you make full use of this guide here first. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;For those who want to &lt;span style='color:blue'&gt;ask&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;- Ask &lt;span style='color:red'&gt;&lt;b&gt;only&lt;/b&gt;&lt;/span&gt; when any questions in your mind &lt;span style='color:red'&gt;&lt;b&gt;do not&lt;/b&gt;&lt;/span&gt; appear in the guide or when there are &lt;span style='color:red'&gt;&lt;b&gt;uncertainties &lt;/b&gt;&lt;/span&gt;about my guide.&lt;br /&gt;&lt;br /&gt;- &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:red'&gt;&lt;b&gt;Piracy talk (ISO, loaders, etc)&lt;/b&gt;&lt;/span&gt; in this thread &lt;span style='color:red'&gt;&lt;b&gt;will not be tolerated&lt;/b&gt;&lt;/span&gt; and &lt;span style='color:red'&gt;&lt;b&gt;offenders will be reported&lt;/b&gt;&lt;/span&gt;. Please take note.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;For those who want to &lt;span style='color:blue'&gt;answer&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;&lt;span style='color:red'&gt;&lt;b&gt;Do not&lt;/b&gt;&lt;/span&gt; flame those who ask. This is &lt;span style='color:red'&gt;&lt;i&gt;&lt;b&gt;&lt;u&gt;the&lt;/u&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt; thread for beginners. We are here to help and learn at the same time.&lt;br /&gt;&lt;br /&gt;OK, let&amp;#39;s start.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Basic PSP Questions&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('75467dec09536376631819a65a4869fc')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;75467dec09536376631819a65a4869fc&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What&amp;#39;s a PSP?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('077049d91cb1fba30c2cfe7bfef4c767')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;077049d91cb1fba30c2cfe7bfef4c767&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;It&amp;#39;s a portable version of the famous PlayStation console by Sony.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What can it do?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('5395ed67cc2edc4e17b36b10933cf78b')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;5395ed67cc2edc4e17b36b10933cf78b&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;It can be used to play games, listen to MP3 files (songs), watch MP4 files (movies). Besides, it has a built-in WLAN (Wireless Local Area Network) function which enables users to go online to surf the Internet. (The WLAN function is also used to enable users to play multiplayer games with other PSP owners.)&lt;br /&gt;&lt;br /&gt;Below is a firmware capability chart, grabbed from PSP-vault:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;img src='http://img391.imageshack.us/img391/334/fctj5.jpg' border='0' alt='user posted image' /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What are firmwares?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('da765e6c0b3dc7a67d87bdd5068e53c6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;da765e6c0b3dc7a67d87bdd5068e53c6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Firmwares are programs that are stored in a read-only memory unit (firmwares are stored in the PSP&amp;#39;s flash memory). It provides the necessary instructions for how the device communicates with the other computer hardware.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So, what are the firmwares available for the PSP?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('dbf227b42ebfb7a602e3677a70c458cf')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;dbf227b42ebfb7a602e3677a70c458cf&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;To date, there are 37 versions of official firmwares for the PSP. (1.00, 1.50, 1.51, 1.52, 2.00, 2.01, 2.50, 2.60, 2.70, 2.71, 2.80, 2.81, 2.82, 3.00, 3.01, 3.02, 3.03, 3.10, 3.30, 3.40, 3.50, 3.51, 3.52, 3.60 (slim only), 3.70, 3.71, 3.72, 3.73, 3.80, 3.90, 3.93, 3.95, 4.00, 4.01, 4.05, 5.00, 5.01)&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Which firmware is the best?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('ba1261351c42cd0b22f6c109e765ed88')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;ba1261351c42cd0b22f6c109e765ed88&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Of course, the latest one is the best. Latest firmwares have the latest security patches and also provides more functions for the PSP. For example, versions 1.00 and 1.50 do not have built-in browsers in them, while their successors versions 2.00 and above do.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How about the motherboard? Is there only one kind?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('17db8327d7ddf16e03d8c12cc34a2ae4')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;17db8327d7ddf16e03d8c12cc34a2ae4&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Nope. Up until now, there are 4 versions of motherboards for the PSP. (TA-079, TA-081, TA-082, TA-086)&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So, how can I identify my motherboard&amp;#39;s version?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('292de5c621d83e2b615829d583c908e5')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;292de5c621d83e2b615829d583c908e5&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;There are two ways:&lt;br /&gt;- open up your PSP (this &lt;span style='color:red'&gt;will&lt;/span&gt; void your warranty) and search for the version code.&lt;br /&gt;- eject your UMD door (this &lt;span style='color:red'&gt;will not&lt;/span&gt; void your warranty) and look for the code IC1003 on the top right corner. If you don&amp;#39;t have it, you&amp;#39;re on either TA-079 or TA-081. But if you do, you&amp;#39;re on TA-082 and above.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img529.imageshack.us/img529/5779/ta82spotxz1.jpg' border='0' alt='user posted image' /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Which motherboard is the best?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('0c58059b27162524599bb185094cfd08')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;0c58059b27162524599bb185094cfd08&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Well, the newer motherboards are produced by Sony to improve security (fight against hackers/crackers). So, it&amp;#39;s basically the same, whichever you own.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Will my PSP be bound to the region it was built for?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('a76476dec70050e7c3ac17afba6618e8')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;a76476dec70050e7c3ac17afba6618e8&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;No for UMD games, yes for UMD movies. UMD games are region-less, meaning that any region&amp;#39;s PSP can run any region&amp;#39;s UMD games. However, UMD movies can only be played on a PSP from the same region (e.g. Region 1 PSP can only run Region 1 UMD movies).&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Homebrew Questions&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('13d751ed10a85889b46f0e3329266e0c')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;13d751ed10a85889b46f0e3329266e0c&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What are homebrews?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9b8fa008131f77880aae5ce89bab6a6f')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9b8fa008131f77880aae5ce89bab6a6f&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;In short, homebrews are third-party programs developed by programmers. Hence, PSP homebrews are third-party programs developed by programmers specifically for the PSP.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Are homebrews legal?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('84b53db7d9015f66cd7b38e139579bfd')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;84b53db7d9015f66cd7b38e139579bfd&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Yes, they&amp;#39;re perfectly legal.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Can my PSP run homebrews?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('0183f9b3bf98174eaf5dc6622a9e388b')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;0183f9b3bf98174eaf5dc6622a9e388b&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;&lt;span style='color:red'&gt;Yes&lt;/span&gt;. It&amp;#39;s just a matter of &lt;span style='color:red'&gt;is-it-ready-yet&lt;/span&gt;. If your PSP is of versions 1.00 or 1.50, it&amp;#39;s already homebrew-able by default. Else, if your PSP is of versions 2.00 and above, it&amp;#39;s not homebrew-able by default. It needs some &amp;#39;tweaks&amp;#39; before it can run homebrews. The most popular method to achieve this is to replace the official firmwares with custom firmwares.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What is a brick?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('7da93df289d98b0c48ea93c4f61cf731')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;7da93df289d98b0c48ea93c4f61cf731&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;A brick is an object that is most commonly used to build buildings. But in PSP terms, a brick is a situation where your PSP becomes a lifeless object. This can happen if the flash memory is corrupted.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How can the flash memory corrupt?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('8c10dae5b6df68b179e3363bdd4534a5')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;8c10dae5b6df68b179e3363bdd4534a5&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;It can happen in various ways. As long as it involves transaction of data to and from flash (flashing), it&amp;#39;s vulnerable to bricks. An example of an activity which requires flashing is when performing firmware updates. So, if the flashing process is interrupted (e.g. loss of power), the PSP will then brick.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Can the bricked be un-bricked?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('f6ddbd058a34582e10dfb99527213dab')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;f6ddbd058a34582e10dfb99527213dab&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Yes, but in only one of &lt;span style='color:red'&gt;three&lt;/span&gt; ways:&lt;br /&gt;- usage of the UP (Undiluted Platinum), and&lt;br /&gt;- if you have custom firmwares installed (There&amp;#39;s a Recovery Mode in them.)&lt;br /&gt;- (if your PSP warranted by Sony) send back to Sony for repairs.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So am I prone to bricks if I use homebrews?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('469e4efc213171f896868dffcbb2aca3')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;469e4efc213171f896868dffcbb2aca3&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;It depends, if you&amp;#39;re using specific homebrews which modifies the attributes/behaviour of the PSP, chances of bricks are there. Other than that, they&amp;#39;re not supposed to pose a threat.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Will warranty from Sony void if I use homebrews/downgraders?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('d48c53bf0b963daacdda813a61f16b4e')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;d48c53bf0b963daacdda813a61f16b4e&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Yes. For the simple fact that these softwares are third-party and unauthorized by Sony.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Where can I find these homebrew programs?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9d892d7d43351243182bc14454771f41')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9d892d7d43351243182bc14454771f41&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;You can easily find them in &lt;a href='http://www.psp-hacks.com/' target='_blank'&gt;PSP-Hacks&lt;/a&gt;, &lt;a href='http://pspupdates.qj.net' target='_blank'&gt;QJ&lt;/a&gt;, &lt;a href='http://www.psp-vault.com' target='_blank'&gt;PSP-Vault&lt;/a&gt;, or &lt;a href='http://www.maxconsole.net/?mode=news&amp;feed=psp' target='_blank'&gt;MaxConsole&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How much do they cost?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('09950dc49af21c35b60019e139da4c99')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;09950dc49af21c35b60019e139da4c99&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;99.99% of the time it&amp;#39;s 0.00 (a.k.a. Free of Charge)&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How do I install them after I downloaded the programs?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('bb6dca45f6b8916e72c13406f306c119')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;bb6dca45f6b8916e72c13406f306c119&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Search for the tutorials at &lt;a href='http://www.psp-hacks.com/forums/forum-18.html' target='_blank'&gt;PSP-Hacks&lt;/a&gt; or &lt;a href='http://forums.qj.net/f-guides-hacks-homebrew-and-emulators-43.html/' target='_blank'&gt;QJ&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How do I keep myself updated with the homebrew scene?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('3ab07b9339c382676ad5bc93d16f4d27')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;3ab07b9339c382676ad5bc93d16f4d27&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Bookmark and visit these sites regularly:&lt;br /&gt;- &lt;a href='http://pspupdates.qj.net' target='_blank'&gt;QJ&lt;/a&gt;&lt;br /&gt;- &lt;a href='http://www.psp-hacks.com' target='_blank'&gt;PSP-Hacks&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;I know about these already. Are there any places in this forum where I can talk more about homebrews?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('50c4e6bccdcf1a6df7ee45ecadb7d6c8')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;50c4e6bccdcf1a6df7ee45ecadb7d6c8&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Of course, head to &lt;a href='http://forum.lowyat.net/topic/825864' target='_blank'&gt;LYN&amp;#39;s PSP Community Thread&lt;/a&gt;. Alternatively, you can also discuss them here, in this thread.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Custom Firmware Questions&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('a3a9f3e0d06027a73e259f2b2626eb55')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;a3a9f3e0d06027a73e259f2b2626eb55&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So, what&amp;#39;re custom firmwares?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9b9a0419715fe63f453a92c055906181')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9b9a0419715fe63f453a92c055906181&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Custom firmwares are unofficial firmwares &amp;#39;developed&amp;#39; by programmers. To date, custom firmwares are only a combination of multiple official firmwares. &lt;br /&gt;&lt;br /&gt;Custom firmware = 50% of official firmware #1 + 50% of official firmware #2&lt;br /&gt;&lt;br /&gt;But underestimate them not, they offer a powerful base to the PSP.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What do you mean by powerful base?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('507a211c14fbca332338d04740a323fa')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;507a211c14fbca332338d04740a323fa&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Currently, custom firmwares combine the best homebrew-able firmware (V1.50) with the best of the latest, decrypt-able one (V3.52). &lt;br /&gt;&lt;br /&gt;V1.50 + V5.00 = V5.00 M33 (created by &lt;span style='color:red'&gt;Dark-AleX&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;So basically, you get the best of both worlds.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So, which is better: V1.50, V5.00 or V5.00 M33?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('7ca427da32549c97a2f7efa2bacd9231')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;7ca427da32549c97a2f7efa2bacd9231&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;i&gt;&lt;b&gt;&lt;span style='color:red'&gt;V1.50:&lt;/span&gt;&lt;br /&gt;Pro(s): Homebrew-able by default.&lt;br /&gt;Con(s): Lacks features, such as the built-in browser and camera function on the XMB.&lt;br /&gt;&lt;br /&gt;&lt;span style='color:red'&gt;V5.00&lt;/span&gt;&lt;br /&gt;Pro(s) of V3.80: Features are up-to-date. &lt;br /&gt;Con(s) of V3.80: Not homebrew-able.&lt;br /&gt;&lt;br /&gt;&lt;span style='color:red'&gt;V5.00 M33&lt;/span&gt;&lt;br /&gt;Pro(s) of V3.80 M33: Homebrew-able by default (pro of V1.50) and up-to-date features (pro of V3.80) plus &lt;span style='color:red'&gt;recovery function (original pro of custom firmwares).&lt;/span&gt;.&lt;br /&gt;Con(s) of V3.80 M33: Gets you addicted.&lt;br /&gt;&lt;br /&gt;So, it&amp;#39;s clear that a custom firmware is a better firmware compared to official firmwares.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;V5.00 M33 and V5.00 M33-3? What&amp;#39;s the difference?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('0b627f64b9fbc0ff6327f96d4ec88bf6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;0b627f64b9fbc0ff6327f96d4ec88bf6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;b&gt;The &lt;span style='color:red'&gt;&lt;i&gt;-2&lt;/i&gt;&lt;/span&gt; means third revision, which also means that certain features are improved/bugs tweaked.&lt;/b&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;I have a V5.00 M33 now and I wish to update to V5.00 M33-3. Do I need to update the older one (M33-2) first?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9c1644530c618da42302af70f2f19c4c')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9c1644530c618da42302af70f2f19c4c&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;b&gt;No. Just go straight to M33-3 will work fine because the newer updates (M33-5) have the older update (M33-2) in it.&lt;/b&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Are custom firmwares legal?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('5fc694083a692de5b6a423b15c985b69')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;5fc694083a692de5b6a423b15c985b69&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;b&gt;According to our very own fellow forummer &lt;span style='color:red'&gt;Playboy21&lt;/span&gt;, an accomplished homebrew developer himself, it is illegal.&lt;br /&gt;&lt;!--QuoteBegin-Playboy21+Nov 13 2008, 06:35 PM--&gt;&lt;div class='quotetop'&gt;QUOTE(Playboy21 &amp;#064; Nov 13 2008, 06:35 PM)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;...Many do not know about it,but it actually is against the laws of EULA...&lt;br /&gt;[right][snapback]21387005[/snapback][/right]&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;/b&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Miscelleaneous Questions&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('39583ef449e479416a4e2b86b8abcaab')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;39583ef449e479416a4e2b86b8abcaab&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Where can I download games?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('cc80ec3202d86a3171329bf61f58b461')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;cc80ec3202d86a3171329bf61f58b461&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;I&amp;#39;m sorry, I can&amp;#39;t tell you that here as downloading copyrighted games are considered illegal. Please refrain yourself from talking about anything (e.g. how to install, how to run) regarding downloaded games here or risk getting warned/banned.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Which MSPD is better? Sony or Sandisk?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('832a2bde985b94d93d10b6f8496b8aa1')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;832a2bde985b94d93d10b6f8496b8aa1&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Look at &lt;a href='http://www.esato.com/board/viewtopic.php?topic=97942' target='_blank'&gt;this page&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How to differentiate between fake and original MSPDs?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('7b22c74efb5f386300b240b9fa0a45c5')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;7b22c74efb5f386300b240b9fa0a45c5&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Look at &lt;a href='http://reviews.ebay.com/FAKE-Sony-Memory-Stick-Pro-Duo-MagicGate-Cards-Exposed_W0QQugidZ10000000001236041?ssPageName=BUYGD:CAT:-1:LISTINGS:2' target='_blank'&gt;this page&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How to differentiate between fake and original batteries for the PSP?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('cd8d21c0352d0a4e65109247f8f69cc6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;cd8d21c0352d0a4e65109247f8f69cc6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Look at &lt;a href='http://reviews.ebay.co.uk/Sony-PSP-fake-internal-batteries_W0QQugidZ10000000003054232?ssPageName=BUYGD:CAT:-1:SEARCH:1' target='_blank'&gt;this page&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What are stuck/dead pixels?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('3322e0a03da643de57adb071b8422db3')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;3322e0a03da643de57adb071b8422db3&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;A pixel contains three colours. Red, green and blue (RGB). For a stuck pixel, at least one but not all of the colours are &amp;#39;stuck&amp;#39;. For a dead pixel, all three are not functioning, dead. Hence, a stuck pixel will be tiny dot(s) that will be brighter than the others (seen even more clearly when the background is dark in colour. A dead pixel would be colourless and would be easily seen against bright coloured background.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How to check for stuck/dead pixels?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('111ffcbba312b1334c48cb1d3b9a4427')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;111ffcbba312b1334c48cb1d3b9a4427&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;You can create a white image and a black image at 480 x 272 pixels and put them in your MSPD. Then, when testing the console, insert your MSPD and use the XMB photo viewer to view the white and black image.&lt;br /&gt;&lt;br /&gt;So, to check for a dead pixel, you should use a white image. If you can see black spots, then that&amp;#39;s a dead pixel. Similarly, to check for a stuck pixel, you should use a black image. If you can see bright spots, then that&amp;#39;s a stuck pixel.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What is the Chotto Shot?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('eb47c99b670035cfc4d05372b1fdbbb4')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;eb47c99b670035cfc4d05372b1fdbbb4&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Chotto Shot is a camera developed by Sony, specifically for the PSP. For more info, proceed to &lt;a href='http://forum.lowyat.net/topic/369904' target='_blank'&gt;LYN&amp;#39;s PSP Chotto Shot Club Thread&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;What is the PSP GPS?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('359ac730fa45872678225fb6fca67905')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;359ac730fa45872678225fb6fca67905&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;The GPS (Global Positioning System) is a worldwide radio-navigation system that is widely used in location based services. The PSP GPS is exactly that. In additional to that mentioned, it can also be used in games such as the new Metal Gear Solid: Portable Ops to recruit soldiers.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.jp.playstation.com/psp/gps/' target='_blank'&gt;Click here for PSP GPS&amp;#39; official website&lt;/a&gt;. (Japanese)&lt;br /&gt;&lt;br /&gt;For more information on this device in English, you can refer to &lt;a href='http://legolasninja.net/pspfans/?p=153' target='_blank'&gt;this page&lt;/a&gt; (by our very own Mr. Moderator, Ninja).&lt;/i&gt;&lt;/b&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;So how much will a PSP cost me now?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('a1c6f0a6ec6a181f22047938a780773b')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;a1c6f0a6ec6a181f22047938a780773b&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;You can try asking this question in &lt;a href='http://forum.lowyat.net/topic/299642' target='_blank'&gt;LYN&amp;#39;s PSP Price Thread&lt;/a&gt;. But the best bet would still be manually doing research on the prices yourself&lt;/b&gt;&lt;/i&gt;.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Do I get official Sony warrany for the PSP if I buy from unauthorized outlets (e.g. stalls in Sungei Wang or other shopping complexes)?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('911f8d449dc9ff2d360e5fef525bf722')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;911f8d449dc9ff2d360e5fef525bf722&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;No. Official warranty are only given to machines purchased from authorized Sony outlets (e.g. Sony Style). Other than that, the warranty is from the shop itself.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Can I send my PSP to Sony for repairs if my PSP does not have an official Sony warranty?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('ebddf2b17a23040cb8c491d5d9db231f')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;ebddf2b17a23040cb8c491d5d9db231f&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;No. Sony will reject unwarranted machines.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How do I format my Memory Stick to FAT16 format?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9a57d4acef5265d1d73819cdf64d3da9')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9a57d4acef5265d1d73819cdf64d3da9&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;br /&gt;&lt;i&gt;&lt;b&gt;1. Go to Start Menu -&amp;gt; Run...&lt;br /&gt;2. Type &amp;#39;cmd&amp;#39; without quotes&lt;br /&gt;3. At command prompt, type:&lt;br /&gt;&amp;#39;format x: /q /fs:FAT&amp;#39; (without quotes, this is for FAT16 filesystem)&lt;br /&gt;(change x to your MS drive)&lt;br /&gt;&lt;br /&gt;If asks for a Force Dismount, choose yes.&lt;br /&gt;If it warns you about compatibility problems on FAT16, just ignore it.&lt;br /&gt;If it asks for a Volume Label, just type anything or none at all.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;(A big thank you to &lt;span style='color:red'&gt;sprix &lt;/span&gt;for the lovely tutorial.&lt;br /&gt;&lt;br /&gt;Link to the original post is &lt;a href='http://forum.lowyat.net/index.php?showtopic=612527&amp;view=findpost&amp;p=15209654' target='_blank'&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;.)&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Troubleshooting Questions&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('f279b589e5ac0a79e059be1579334920')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;f279b589e5ac0a79e059be1579334920&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;b&gt;PSP Browser Problems&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('01d8a63a79c51fe76d85bab9008d3afe')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;01d8a63a79c51fe76d85bab9008d3afe&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Why am I getting &amp;quot;Not enough memory&amp;quot; error message while browsing using the built-in browser?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('b917d0d3df941452958ebd9afeb39e4a')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;b917d0d3df941452958ebd9afeb39e4a&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;This is because the PSP&amp;#39;s built-in browser uses the DRAM for caching pages. The DRAM is only 4MB in size, so loading pages with lots of animations/pictures would really be a pain in the ass.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How can I avoid the &amp;quot;Not enough memory&amp;quot; problem?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('7c5177d32404abb1294e28ff1ff06fe3')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;7c5177d32404abb1294e28ff1ff06fe3&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Try switching off the caching function.&lt;br /&gt;[Browser] -&amp;gt; Tools -&amp;gt; Settings -&amp;gt; Cache Settings -&amp;gt; Do Not Use&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP Media Player Problems&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('d83c23e79c4a512d3d92212eeaa70ef6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;d83c23e79c4a512d3d92212eeaa70ef6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;How do I convert video files?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('19337619bb7d18af14d57fc1f6ea88de')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;19337619bb7d18af14d57fc1f6ea88de&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;There are many tools for video conversion. For example, you can use the freeware &lt;a href='http://www.pspvideo9.com/Download/' target='_blank'&gt;PSP Video9&lt;/a&gt;.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;After conversion, where should I put the video files?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('61334aab2f478b2a341e816042bd86e0')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;61334aab2f478b2a341e816042bd86e0&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;After conversion, there should be two files. An MP4 file and a theme file. Both files should be in the 100MNV01 folder, inside MP_ROOT.&lt;br /&gt;&lt;br /&gt;X:&amp;#092;MP_ROOT&amp;#092;100MNV01&amp;#092;[Both files here.]&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;I have the files in the correct folders. Now what?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('6b97d9c4264a5f7fc2fde0cdc14b3336')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;6b97d9c4264a5f7fc2fde0cdc14b3336&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Go to your XMB, scroll to Video. Your video file should be there.&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Q: &lt;span style='color:blue'&gt;&lt;b&gt;Are there any key shortcuts that I can use while watching videos?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('b66a3f67c6a820c93acb048278291d21')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;b66a3f67c6a820c93acb048278291d21&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;A: &lt;i&gt;&lt;b&gt;Yep. I have here a screenshot grabbed from the official US PSP site:&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img161.imageshack.us/img161/6782/pspvideobuttonsfq8.jpg' border='0' alt='user posted image' /&gt;&lt;/b&gt;&lt;/i&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Wed, 28 Oct 2009 11:39:17 +0800</pubDate>
        </item>
        <item>
            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1208575</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread:　http://forum.lowyat.net/topic/1180964</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Wed, 28 Oct 2009 10:37:15 +0800</pubDate>
        </item>
        <item>
            <title>Uncharted 2 Among Thieves Thread | V3 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1198491</link>
            <description>[center]&lt;img src='http://img2.imageshack.us/img2/6455/uncharted2cover.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Uncharted 2: Among Thieves is an upcoming PlayStation 3 action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment. It is the sequel to the 2007 game, Uncharted: Drake&amp;#39;s Fortune. Officially announced in the December 2008 issue of Game Informer, the game is scheduled to be released in North America on October 13, 2009. A European release date was initially announced as October 23, 2009, however this statement was later retracted by Naughty Dog co-president, Christophe Balestra on Twitter. Sony later announced a European release date of October 16, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 will feature new gameplay mechanics, such as stealth action segments, and will change the climbing mechanic to allow free movement over walls.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 will feature both competitive and co-operative multiplayer. The co-op multiplayer will allow a maximum of three players to take the roles of Nathan, Sully and Chloe and will feature missions involving gunfights, platforming, and teamwork-based objectives. Players will also need to assist their comrades should they become critically injured or be grabbed by an enemy.&lt;br /&gt;&lt;br /&gt;The competitive multiplayer will allow a maximum of ten players to play against each other. Four competitive modes have been revealed, &amp;#39;Deathmatch&amp;#39;, &amp;#39;Plunder&amp;#39;, &amp;#39;Elimination&amp;#39; and &amp;#39;Chain Reaction&amp;#39;. Deathmatch features two teams of five, with one team acting as &amp;#39;heroes&amp;#39; and the other as &amp;#39;villains&amp;#39;. Players will be able to choose their own appropriate character models (such as Nathan, Sully, Elena and new characters Tenzen and Chloe for the &amp;#39;heroes&amp;#39; team). Players will also be able to select two Boost abilities which will assist them in the matches. Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.[8] &amp;#39;Elimination&amp;#39; has two teams of five players against each other with the objective of killing everyone on the other team. Eliminate out the other guys three out of five times, and the team still standing wins. &amp;#39;Chain Reaction&amp;#39; has the player capturing flags, but the player must do them in a specific order - one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1.&lt;br /&gt;&lt;br /&gt;&amp;#39;Gold Rush&amp;#39; is a cooperative mode of play where 2-3 players must team up to get a treasure, randomly spawned on the map, and take it back to their base much like Plunder. However, AI enemies will try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round the enemies will become tougher to defeat.&lt;br /&gt;&lt;br /&gt;Due to the reduction of the quality of the game&amp;#39;s visuals if a split-screen multiplayer were to be included, Naughty Dog has stated there will be no offline multiplayer for the time being.&lt;br /&gt;&lt;br /&gt;On the 15th September 2009, another beta was released and will expire on the 12th October 2009.&lt;br /&gt;&lt;br /&gt;An open beta was released to the EU and US on the 29th on September 2009 via the PSN store.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 picks up a couple of years after the events of Drake&amp;#39;s Fortune. Similar to the previous story, Nathan Drake’s (voiced by Nolan North) new adventure revolves around an unsolved historical mystery – this time surrounding Marco Polo and his doomed voyage home from China in 1292. After spending almost 20 years in the court of the emperor Kublai Khan, Marco Polo departed with 14 ships and over 600 passengers and crew – but when he arrived at his destination a year and a half later, only one ship remained, and only 18 of the passengers had survived. Although Marco Polo described almost every other aspect of his journeys in minute detail, he never revealed what happened to the ships that were lost.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Special editions&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://farm4.static.flickr.com/3516/3887907587_004c75170e.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Naughty Dog’s creative director, Amy Hennig revealed that they will be releasing a special Fortune Hunter edition of Uncharted 2 that won&amp;#39;t be obtainable in stores. The Fortune Hunter edition contains the game, a replica of the Phurba Dagger artifact and stand, an art book, and a collector&amp;#39;s case autographed by Naughty Dog. It is also said to include a &amp;quot;host of downloads.&amp;quot; A collector&amp;#39;s edition of Uncharted 2 has not been announced for sale in the United States.&lt;br /&gt;&lt;br /&gt;SCEA marketing manager, Asad Qizilbash, told readers of the PlayStation Blog that the limited edition giveaways will take place on that blog, PlayStation Home, the game&amp;#39;s multiplayer demo, and a few other unnamed places. Qizilbash also mentioned that only residents in the US are eligible to win. Only 200 copies will be released.&lt;br /&gt;&lt;br /&gt;Exclusive to the Ireland and the UK, the Uncharted 2 special edition will contain the game, gold versions of the Beretta and AK-47 weapons, two post cards, a PlayStation 3 theme, and multiplayer skins. The game comes packaged in a steel case by SteelBook. Never formally announced, the Special Edition was discovered on the game&amp;#39;s official European launch site, with the only link for the special edition leading to one of Britain&amp;#39;s major game retailers, Game. The special edition is exclusive through pre-orders only.</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Mon, 19 Oct 2009 01:29:23 +0800</pubDate>
        </item>
        <item>
            <title>Uncharted 2 Among Thieves Thread | V2 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1185143</link>
            <description>[center]&lt;img src='http://img2.imageshack.us/img2/6455/uncharted2cover.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Uncharted 2: Among Thieves is an upcoming PlayStation 3 action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment. It is the sequel to the 2007 game, Uncharted: Drake&amp;#39;s Fortune. Officially announced in the December 2008 issue of Game Informer, the game is scheduled to be released in North America on October 13, 2009. A European release date was initially announced as October 23, 2009, however this statement was later retracted by Naughty Dog co-president, Christophe Balestra on Twitter. Sony later announced a European release date of October 16, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 will feature new gameplay mechanics, such as stealth action segments, and will change the climbing mechanic to allow free movement over walls.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 will feature both competitive and co-operative multiplayer. The co-op multiplayer will allow a maximum of three players to take the roles of Nathan, Sully and Chloe and will feature missions involving gunfights, platforming, and teamwork-based objectives. Players will also need to assist their comrades should they become critically injured or be grabbed by an enemy.&lt;br /&gt;&lt;br /&gt;The competitive multiplayer will allow a maximum of ten players to play against each other. Four competitive modes have been revealed, &amp;#39;Deathmatch&amp;#39;, &amp;#39;Plunder&amp;#39;, &amp;#39;Elimination&amp;#39; and &amp;#39;Chain Reaction&amp;#39;. Deathmatch features two teams of five, with one team acting as &amp;#39;heroes&amp;#39; and the other as &amp;#39;villains&amp;#39;. Players will be able to choose their own appropriate character models (such as Nathan, Sully, Elena and new characters Tenzen and Chloe for the &amp;#39;heroes&amp;#39; team). Players will also be able to select two Boost abilities which will assist them in the matches. Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.[8] &amp;#39;Elimination&amp;#39; has two teams of five players against each other with the objective of killing everyone on the other team. Eliminate out the other guys three out of five times, and the team still standing wins. &amp;#39;Chain Reaction&amp;#39; has the player capturing flags, but the player must do them in a specific order - one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1.&lt;br /&gt;&lt;br /&gt;&amp;#39;Gold Rush&amp;#39; is a cooperative mode of play where 2-3 players must team up to get a treasure, randomly spawned on the map, and take it back to their base much like Plunder. However, AI enemies will try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round the enemies will become tougher to defeat.&lt;br /&gt;&lt;br /&gt;Due to the reduction of the quality of the game&amp;#39;s visuals if a split-screen multiplayer were to be included, Naughty Dog has stated there will be no offline multiplayer for the time being.&lt;br /&gt;&lt;br /&gt;On the 15th September 2009, another beta was released and will expire on the 12th October 2009.&lt;br /&gt;&lt;br /&gt;An open beta was released to the EU and US on the 29th on September 2009 via the PSN store.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Uncharted 2 picks up a couple of years after the events of Drake&amp;#39;s Fortune. Similar to the previous story, Nathan Drake’s (voiced by Nolan North) new adventure revolves around an unsolved historical mystery – this time surrounding Marco Polo and his doomed voyage home from China in 1292. After spending almost 20 years in the court of the emperor Kublai Khan, Marco Polo departed with 14 ships and over 600 passengers and crew – but when he arrived at his destination a year and a half later, only one ship remained, and only 18 of the passengers had survived. Although Marco Polo described almost every other aspect of his journeys in minute detail, he never revealed what happened to the ships that were lost.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Special editions&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://farm4.static.flickr.com/3516/3887907587_004c75170e.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Naughty Dog’s creative director, Amy Hennig revealed that they will be releasing a special Fortune Hunter edition of Uncharted 2 that won&amp;#39;t be obtainable in stores. The Fortune Hunter edition contains the game, a replica of the Phurba Dagger artifact and stand, an art book, and a collector&amp;#39;s case autographed by Naughty Dog. It is also said to include a &amp;quot;host of downloads.&amp;quot; A collector&amp;#39;s edition of Uncharted 2 has not been announced for sale in the United States.&lt;br /&gt;&lt;br /&gt;SCEA marketing manager, Asad Qizilbash, told readers of the PlayStation Blog that the limited edition giveaways will take place on that blog, PlayStation Home, the game&amp;#39;s multiplayer demo, and a few other unnamed places. Qizilbash also mentioned that only residents in the US are eligible to win. Only 200 copies will be released.&lt;br /&gt;&lt;br /&gt;Exclusive to the Ireland and the UK, the Uncharted 2 special edition will contain the game, gold versions of the Beretta and AK-47 weapons, two post cards, a PlayStation 3 theme, and multiplayer skins. The game comes packaged in a steel case by SteelBook. Never formally announced, the Special Edition was discovered on the game&amp;#39;s official European launch site, with the only link for the special edition leading to one of Britain&amp;#39;s major game retailers, Game. The special edition is exclusive through pre-orders only.</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Tue, 06 Oct 2009 10:53:52 +0800</pubDate>
        </item>
        <item>
            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1180964</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/1141124' target='_blank'&gt;http://forum.lowyat.net/topic/1141124&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Fri, 02 Oct 2009 02:16:10 +0800</pubDate>
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            <title>TOKYO GAME SHOW 2009 Official Thread</title>
            <link>http://forum.lowyat.net/topic/1167174</link>
            <description>&lt;ul&gt;&lt;li&gt; (PHOTO) Day One (&lt;b&gt;Tokyo&lt;/b&gt;): &lt;a href='http://forum.lowyat.net/index.php?showtopic=1167174&amp;view=findpost&amp;p=28859223' target='_blank'&gt;http://forum.lowyat.net/index.php?showtopi...post&amp;p=28859223&lt;/a&gt;&lt;/li&gt;&lt;li&gt; (PHOTO) Day Two (&lt;b&gt;Odaiba&lt;/b&gt;): &lt;a href='http://forum.lowyat.net/index.php?showtopic=1167174&amp;view=findpost&amp;p=28934612' target='_blank'&gt;http://forum.lowyat.net/index.php?showtopi...post&amp;p=28934612&lt;/a&gt;&lt;/li&gt;&lt;li&gt; (PHOTO) Day Three (&lt;b&gt;TGS 2009&lt;/b&gt;): &lt;a href='http://forum.lowyat.net/index.php?showtopic=1167174&amp;view=findpost&amp;p=28979446' target='_blank'&gt;http://forum.lowyat.net/index.php?showtopi...post&amp;p=28979446&lt;/a&gt;&lt;/li&gt;&lt;li&gt; (PHOTO) Day Four (&lt;b&gt;Tokyo Disney Sea&lt;/b&gt;): &lt;a href='http://forum.lowyat.net/index.php?showtopic=1167174&amp;view=findpost&amp;p=29128227' target='_blank'&gt;http://forum.lowyat.net/index.php?showtopi...post&amp;p=29128227&lt;/a&gt;&lt;/li&gt;&lt;li&gt; (PHOTO) Day Five (&lt;b&gt;Hakone&lt;/b&gt;): Uploading&lt;/li&gt;&lt;/ul&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/tgsposter.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to &lt;b&gt;TOKYO GAME SHOW 2009&lt;/b&gt; official discussion thread. We are now just one week away from Tokyo Game Show, the biggest video game expo of the year in Japan. Me and another 9 members will be going there next week, and we will be sharing our experience here. Stay tuned for updates, photos and videos on TGS 2009 and other interesting places in Tokyo.  &lt;!--emo&amp;:blush:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/blush.gif' border='0' style='vertical-align:middle' alt='blush.gif' /&gt;&lt;!--endemo--&gt; &lt;ul&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Games to cheer up and re-energize the world&amp;#33;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The main visual of the TOKYO GAME SHOW 2009 expresses the concept of “Game, It’s so energetic&amp;#33;” using different shapes and motifs all shooting out from a game start button.&lt;br /&gt;&lt;br /&gt;These colorful silhouettes dynamically symbolize the various elements and components that make up games, sending out the message that switching a game on unleashes fun, enjoyment, and excitement to the world. As expressed in the visual, TOKYO GAME SHOW 2009 hopes to cheer up the world through games by introducing the latest information and state-of-art technologies in the computer entertainment industry.&lt;br /&gt;&lt;br /&gt;At the same time, TOKYO GAME SHOW 2009 aims to provide as many people as possible with the opportunity to experience the “power of games”, and to share their energy and spirit so that we can build a bright future together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Sony&amp;#39;s TGS lineup, includes unannounced titles&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sony will show off all the latest news surrounding the PlayStation Home, the PlayStation Video Store, and the new comic service for the PSP. We can also expect to hear about two additional services that will be announced prior to the show. In addition to the games listed below, Sony said it will showcase two unannounced titles for the PS3, three unannounced titles for the PSP, and one for the Game Archives retro download service.&lt;br /&gt;&lt;br /&gt;Below is a list of games that will be at TGS.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;PLAYSTATION 3&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• FIFA 10 World Class Soccer&lt;br /&gt;• Lost Planet 2&lt;br /&gt;• Dynasty Warriors Strike Force Special&lt;br /&gt;• World Soccer Winning Eleven 2010&lt;br /&gt;• Final Fantasy XIII&lt;br /&gt;• Front Mission Evolved&lt;br /&gt;• Bayonetta&lt;br /&gt;• Gran Turismo 5&lt;br /&gt;• Uncharted 2&lt;br /&gt;• God of War III&lt;br /&gt;• inFamous&lt;br /&gt;• Heavy Rain&lt;br /&gt;• Ratchet &amp;amp; Clank Future 2&lt;br /&gt;• Quantum Theory&lt;br /&gt;• Ninja Gaiden Sigma 2&lt;br /&gt;• Tekken 6&lt;br /&gt;• Dragon Ball Raging Blast&lt;br /&gt;• Assassin&amp;#39;s Creed II&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;PLAYSTATION PORTABLE&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Persona 3 Portable&lt;br /&gt;• Dynasty Warriors 6 Special&lt;br /&gt;• Metal Gear Solid Peace Walker&lt;br /&gt;• Kingdom Hearts Birth By Sleep&lt;br /&gt;• Valkyria Chronicles 2&lt;br /&gt;• Phantasy Star Portable 2&lt;br /&gt;• Gran Turismo&lt;br /&gt;• Minna no Sukkiri&lt;br /&gt;• Hot Shots Tennis Portable&lt;br /&gt;• EchoShift&lt;br /&gt;• Jak X Daxter&lt;br /&gt;• SOCOM: U.S. Navy Seals Portable&lt;br /&gt;• Bleach Soul Carnival 2&lt;br /&gt;• MotorStorm Raging Ice&lt;br /&gt;• LittleBigPlanet Portable&lt;br /&gt;• Undead Knights&lt;br /&gt;• God Eater&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;PLAYSTATION NETWORK&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Angel Senki (PS3)&lt;br /&gt;• PixelJunk Shooter (PS3)&lt;br /&gt;• Thexder Neo (Square Enix, PSP)&lt;br /&gt;• Crystal Defenders (Square Enix, PSP)&lt;br /&gt;• Gravity Crush (Sony, PS3)&lt;br /&gt;• Hustler King (Sony, PS3)&lt;br /&gt;• Fat Princess (PS3)&lt;br /&gt;• LocoRoco Midnight Carnival (PSP)&lt;br /&gt;• Play x Catalog (Sony, PSP)&lt;br /&gt;• x-Radar Portable (Sony Marketing, PSP)&lt;br /&gt;• Disgaea Infinite (Nippon Ichi, PSP)&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Fri, 18 Sep 2009 01:32:48 +0800</pubDate>
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            <title>Official PS3 Slim Discussion Thread | V2</title>
            <link>http://forum.lowyat.net/topic/1158954</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/ps3slim.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Previous thread: &lt;a href='http://forum.lowyat.net/topic/1095383' target='_blank'&gt;http://forum.lowyat.net/topic/1095383&lt;/a&gt;[/center]&lt;br /&gt;&lt;br /&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Thu, 10 Sep 2009 15:36:22 +0800</pubDate>
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            <title>KILLZONE 2 Discussion Thread | V16 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1145710</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Fri, 28 Aug 2009 21:55:16 +0800</pubDate>
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            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1141124</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/1075917' target='_blank'&gt;http://forum.lowyat.net/topic/1075917&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Mon, 24 Aug 2009 20:16:16 +0800</pubDate>
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        <item>
            <title>KILLZONE 2 Discussion Thread | V15 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1118822</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Tue, 04 Aug 2009 14:08:43 +0800</pubDate>
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        <item>
            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1109798</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/1075917' target='_blank'&gt;http://forum.lowyat.net/topic/1075917&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Mon, 27 Jul 2009 10:05:53 +0800</pubDate>
        </item>
        <item>
            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1075917</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/1041966' target='_blank'&gt;http://forum.lowyat.net/topic/1041966&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Fri, 26 Jun 2009 01:02:24 +0800</pubDate>
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        <item>
            <title>KILLZONE 2 Discussion Thread | V13 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1067831</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Thu, 18 Jun 2009 19:00:54 +0800</pubDate>
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            <title>Play B3yond Community | V8</title>
            <link>http://forum.lowyat.net/topic/1059611</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/1134557_63fc38da53.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to &amp;#39;Play B3yond Community | V8&amp;#39; thread.  &lt;!--emo&amp;:hehe:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/brows.gif' border='0' style='vertical-align:middle' alt='brows.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;br /&gt;Link to the previous thread (V7): &lt;a href='http://forum.lowyat.net/topic/818933' target='_blank'&gt;http://forum.lowyat.net/topic/818933&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Firmware 3.10 Released&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;(Japan Update)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://djp01.ps3.update.playstation.net/update/ps3/image/jp/2009_1119_70296b36d559e35752ae6efd04f702c0/PS3UPDAT.PUP' target='_blank'&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;(Asian Update)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://dsa01.ps3.update.playstation.net/update/ps3/image/sa/2009_1119_70296b36d559e35752ae6efd04f702c0/PS3UPDAT.PUP' target='_blank'&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;(US Update)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://dus01.ps3.update.playstation.net/update/ps3/image/us/2009_1119_70296b36d559e35752ae6efd04f702c0/PS3UPDAT.PUP' target='_blank'&gt;Download&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Thu, 11 Jun 2009 14:07:23 +0800</pubDate>
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            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1041966</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/1013056' target='_blank'&gt;http://forum.lowyat.net/topic/1013056&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Mon, 25 May 2009 22:31:34 +0800</pubDate>
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            <title>KILLZONE 2 Discussion Thread | V12 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1037516</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;KILLZONE 2 Discussion Thread | V11 (PS3)</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Thu, 21 May 2009 12:21:23 +0800</pubDate>
        </item>
        <item>
            <title>KILLZONE 2 Discussion Thread | V11 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1022552</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Thu, 07 May 2009 10:41:35 +0800</pubDate>
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            <title>PlayStation Store - ONE Post PER Person</title>
            <link>http://forum.lowyat.net/topic/1013056</link>
            <description>[center]&lt;img src='http://i251.photobucket.com/albums/gg289/play-beyond/pstore.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;Welcome to the new PlayStation Buy/Sell/Rent thread. I have decided to create a new thread following a new trend of posting your WTS/WTB/WTT based on Nintendo sales section.  I&amp;#39;m implementing ONE POST for EACH of your trade list, so you can maintain it yourself without the need of waiting for me to update it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Rules:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a. &lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='color:red'&gt;Post once only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Additional post will be deleted. Please maintain all your trade list within this one post.&lt;br /&gt;&lt;br /&gt;b. &lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;Thread will be REBOOT-ed on the 24th every month to maintain fresh-list of sales&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. So, you will need to re-post your list every month.&lt;br /&gt;&lt;br /&gt;c. Post your &lt;b&gt;WTS/WTB/WTT&lt;/b&gt; info using the following format:&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;&lt;b&gt;UMD/PS3/PS2 GAMES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Lumines (Used 5 months, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;Tekken Resurrection (any condition, Region 1, RM100)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTT]&lt;/b&gt;&lt;br /&gt;Ridge Racer with Need for Speed Most Wanted&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PSP/PS3/PS2 ACCESSORIES&lt;br /&gt;&lt;br /&gt;[WTS]&lt;/b&gt;&lt;br /&gt;Logitech Playgear Pocket Non-Ori (Used 2 months, Price Negotiable)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[WTB]&lt;/b&gt;&lt;br /&gt;UMD Casing&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Contact info&lt;/b&gt; : 012-3456789&lt;/span&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;d. &lt;b&gt;DO NOT CHAT IN HERE&lt;/b&gt;. This is &lt;b&gt;STRICTLY FOR TRADING&lt;/b&gt; only. If you have any question, please use your PM.&lt;br /&gt;&lt;br /&gt;e. If you need to delete your old post to add a new one, you can inform me and I will delete it for you.&lt;br /&gt;&lt;br /&gt;f. NO reserved posts are allowed. This is to ensure the thread looks clean and pretty. When you have something to sell, only then post your sales up.&lt;br /&gt;&lt;br /&gt;g. Board rules apply (&lt;a href='http://forum.lowyat.net/index.php?act=boardrules' target='_blank'&gt;&lt;b&gt;Lowyat.NET Rules &amp; Regulations&lt;/b&gt;&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;h. Link to the previous thread: &lt;a href='http://forum.lowyat.net/topic/974730' target='_blank'&gt;http://forum.lowyat.net/topic/974730&lt;/a&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Tue, 28 Apr 2009 10:34:39 +0800</pubDate>
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        <item>
            <title>KILLZONE 2 Discussion Thread | V10 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1006837</link>
            <description>[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/kzofficialthreadbig.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Killzone 2&lt;/i&gt; is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California, Killzone 2 is due for release in February 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy&amp;#39;s home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas &amp;quot;Sev&amp;quot; Sevchenko, a battle-hardened veteran of the special forces unit known as &amp;quot;The Legion&amp;quot;, who go on a mission to take out the Helghast threat.&lt;br /&gt;&lt;br /&gt;During the invasion of Helghan, Sev&amp;#39;s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan&amp;#39;s hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces ? their fiercest opponent may be the planet itself.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Characters&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Sergeant Tomas Sevchenko&lt;/b&gt; is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he&amp;#39;s already been in several successful campaigns, but they&amp;#39;ve also exacted a toll on him. He&amp;#39;s an imperfect soldier in a perfect army.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Dante Garza&lt;/b&gt; is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is still a loyal and trusty soldier who has earned his elite status.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Sergeant Rico Velasquez&lt;/b&gt; is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He&amp;#39;s all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn&amp;#39;t hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghanfs capital, Pyrrhus.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Corporal Shawn Natko&lt;/b&gt; is the demolitions expert for the ISA Special Forces Alpha Team.&lt;br /&gt;    &lt;/li&gt;&lt;li&gt; &lt;b&gt;Emperor Scolar Visari&lt;/b&gt; is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox. Brian Cox has appeared on numerous Hollywood blockbuster movies such as Troy, The Bourne Identity and Red Eye.&lt;/li&gt;&lt;/ul&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Campaign&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With Killzone 2, Guerrilla Games aims to provide the player with an immersive and cinematic gameplay experience that is grounded in reality with what they call &amp;quot;Hollywood Realism&amp;quot;. The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a &amp;quot;lean and peek&amp;quot; cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The &amp;quot;lean and peek&amp;quot; mechanic stays in first person view at all times. It has also been announced that Sev is able to pilot vehicles, such as tanks. Many classic weapons and vehicles from previous Killzone installments will be returning, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature will also be utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Multiplayer&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Warzone&amp;quot;, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game&amp;#39;s single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player&amp;#39;s needs in battle. There will be 16 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death. It has been verified that there will be the option to use BOTS in multiplayer battles and a rumored Co-op patch is said to be available after release. &lt;br /&gt;&lt;br /&gt;Warzone plays out through dynamic matches whereby multiple game types are played in a single round. The game ships with five different game types including Assassination, Search &amp;amp; Retrieve, Search &amp;amp; Destroy, Bodycount and Capture &amp;amp; Hold. Up to 32 players can connect online, and group into squads of up to four players. Furthermore, two squads can group together as a faction of eight players. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for &amp;quot;Valor Points&amp;quot;, an in-game currency that clans can use to bet on tournaments.&lt;br /&gt;&lt;br /&gt;Vehicles have been confirmed to be part of the multiplayer experience and are to be patched after the game releases.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA&amp;#39;s Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, &amp;quot;is real gameplay everybody&amp;#39;s seeing out there. Several days later, Phil Harrison, SCEA Europe&amp;#39;s Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were &amp;quot;running off video&amp;quot; which was &amp;quot;done to PS3 spec&amp;quot;.&lt;br /&gt;&lt;br /&gt;At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony&amp;#39;s E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being &amp;quot;one of the most cinematic and immersive games ever produced on a console.&amp;quot; At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on. At Sony&amp;#39;s PlayStation Day 2008, the first level in Killzone 2fs single-player campaign was presented, named &amp;quot;Corinth River&amp;quot;.&lt;br /&gt;&lt;br /&gt;Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; &amp;quot;Blood Gracht&amp;quot; (small), &amp;quot;Radec Academy&amp;quot; (medium) and &amp;quot;Salamun Market&amp;quot; (large), with unlockable ranks and character classes (&amp;quot;badges&amp;quot;). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience.&lt;br /&gt;&lt;br /&gt;A demo card, granting access to a Killzone 2 demo, was also offered to those who pre-ordered the game at GameStop, and will be available for download on February 5, 2009.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Technical Information&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Killzone 2 beta version was displayed in high definition 720p, locked at 30 frames per second.&lt;br /&gt;&lt;br /&gt;Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 game engine at a Developers Conference in July 2007. As with many other titles published by Sony Computer Entertainment, including LittleBigPlanet and inFamous, Killzone 2 uses a deferred rendering engine which enables far greater control over the game&amp;#39;s characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games&amp;#39; Grand Theft Auto IV and GSC Game World&amp;#39;s Stalker: Shadow of Chernobyl. However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Reception&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 has met with early critical acclaim. Based on 13 reviews, Killzone 2 currently holds a Metacritic score of 95 and also 96% on Game Rankings. Among early reviews as following:&lt;ul&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation Official Magazine Australia&lt;/b&gt;&lt;br /&gt;I&amp;#39;ll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it&amp;#39;ll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;GamePro&lt;/b&gt;&lt;br /&gt;It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there&amp;#39;s no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Playstation: The Official Magazine (US)&lt;/b&gt;&lt;br /&gt;It&amp;#39;s true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;100&lt;/span&gt; &lt;b&gt;Eurogamer Portugal&lt;/b&gt;&lt;br /&gt;Killzone 2 is without a doubt the high point for a project in videogaming. Believable, safe, coherent and above all, brilliant in its execution. A must-have for all those who love this art, especially for those in need of breathtaking experiences, where the different senses are laid on the table.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;99&lt;/span&gt; &lt;b&gt;MEGamers&lt;/b&gt;&lt;br /&gt;Killzone 2fs secret ingredient is the fluidity in gameplay that we have come to enjoy more than its graphical prowess or jaw-dropping visuals. And thatfs what games have always been about... We&amp;#39;re surprised to see Killzone 2 blows our expectations out of the water with a memorable SP campaign and a stellar MP component. To put it short, this game makes &amp;quot;Gears of War 2&amp;quot; look like a high school attempt at gaming and that is a HUGE compliment&amp;#33;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Meristation&lt;/b&gt;&lt;br /&gt;Killzone 2 rises from the ashes of the E3 2005 trailer to prove itself as even better; the most outstanding, immersive and technologically advanced first person shooter available for any console on the market. The dark and grim world created by Guerrilla hosts a crude conflict on Helghast soil, divided in 10 acts packed with a variety of situations portrayed with an epic tone. With a polished enemy AI, a huge multiplayer, a well balanced and powerful arsenal, 7.1 sound, great voice acting among some other strong points, few complaints can be made; only the lack of coop and some roughness in the allied AI. The rest is faithful and loyal to the promise Guerrilla made 4 years ago. Mission accomplished.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;Gameplayer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to gthat preview videoh that blew our collective minds in 2005. Using Guerrillafs proprietary edeferred rendering enginef Killzone 2 squeezes a lot more juice out of the Ps3 than anything wefve seen thus far.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;95&lt;/span&gt; &lt;b&gt;InsideGamer.nl&lt;/b&gt;&lt;br /&gt;The great graphics, the very smart AI, the mind-blowing physics and the multiplayer mode you can play for months combined make Killzone 2 a true FPS-classic.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;94&lt;/span&gt; &lt;b&gt;IGN&lt;/b&gt;&lt;br /&gt;The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;IGN AU&lt;/b&gt;&lt;br /&gt;Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Playstation Official Magazine UK&lt;/b&gt;&lt;br /&gt;Visually it&amp;#39;s so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it&amp;#39;s truly capable of and delivering a landmark piece of explosive entertainment you can&amp;#39;t afford to miss. [Feb 2009, p.88]&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;EuroGamer&lt;/b&gt;&lt;br /&gt;Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2&amp;#39;s unforgiving grit and Resistance 2&amp;#39;s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style='color:#ee4a2d'&gt;90&lt;/span&gt; &lt;b&gt;Level7.nu&lt;/b&gt;&lt;br /&gt;Technically it&amp;#39;s a masterpiece with unparalleled graphics. Online it&amp;#39;s only beaten by &amp;quot;Call of Duty Modern Warfare.&amp;quot; The campaign is a bit short, but there are some really impressive scenes that I just wished were longer. Overall it&amp;#39;s one of the best games in recent years and the most impressive-looking game ever. [Review dated 1/29/09]&lt;/li&gt;&lt;/ul&gt;[center]&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;Killzone 2 Advertisement&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[youtubewide]qs4IUlY7HL8[/youtubewide][/center]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;span style='font-family:impact'&gt;&lt;span style='color:blue'&gt;Weekly Match&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[center]&lt;img src='http://i638.photobucket.com/albums/uu105/fox_raiden/room.gif' border='0' alt='user posted image' /&gt;[/center]&lt;ul&gt;[center]&lt;br /&gt;&lt;br /&gt;&lt;span style='color:blue'&gt;&lt;span style='font-family:Impact'&gt;&lt;span style='font-size:16pt;line-height:100%'&gt;Killzone 2: An exclusive multiplayer guide from Guerilla Games&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;[/center]&lt;br /&gt;&lt;br /&gt;If you want to know the quickest way to rank up, the best way to maximise a class’s potential, or how to dominate each of the eight intricate maps that ships with Killzone 2, who better to ask then &lt;b&gt;&lt;span style='color:blue'&gt;Eric Boltjes&lt;/span&gt;&lt;/b&gt;? As the Senior Online Designer of the game, Eric is the man responsible for creating the epic online component that we’ve been forsaking sleep for since the servers went live a week ago. He knows the inside tips to make your first hours more productive and less frustrating. Towards the end are a few nuggets that we’ve figured out over the last week of getting blown to Helghast and back, but in the meantime, it’s over to Eric&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are the top 5 unlocks to help a new player rank up and progress the fastest:&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Corpse Counter Medal.&lt;/b&gt; This is relatively easy to get and gives you loads of extra points when playing Bodycount.&lt;br /&gt;   2. &lt;b&gt;Retrieval Corps Medal&lt;/b&gt;. Increases amount of points gained for returning a Search and Retrieve objective. Can be very lucrative.&lt;br /&gt;   3. &lt;b&gt;Assassins League Medal&lt;/b&gt;. One kill, many points. Not too hard to get either.&lt;br /&gt;   4. &lt;b&gt;Black Belt Medal&lt;/b&gt;. Melee kills are very impressive and fun to do. This medal increases your satisfaction by giving you extra points while doing them.&lt;br /&gt;   5. &lt;b&gt;Example Soldier Medal&lt;/b&gt;. This lets you start with more ammunition when you spawn, enabling you to fight longer and kill more bad guys.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;In 50 words or less, tell our readers how to maximise the ability of each class&lt;br /&gt;to rain pure terror and pain upon the battlefield.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Assault&lt;/b&gt; - Boost is your best friend. Save it for when you need it the most. Remember, boost also instantly starts your health regeneration, so using it in a fire fight not only allows you to dodge bullets, it also makes you feel better. A definite edge over your opponent.&lt;br /&gt;   2. &lt;b&gt;Medic&lt;/b&gt; - Throw a couple of medkits at the area you are going to defend, even when you do not need them yet. This lets you pick them up as you fight, so you can concentrate on aiming and living longer during the fight.&lt;br /&gt;   3. &lt;b&gt;Engineer&lt;/b&gt; - Repairing is easier than killing, so try and focus on this. Run around the level, locate enemy ammunition boxes and emplaced weapons, destroy them and repair them for your team. You help your team out, with the added bonus of scoring points.&lt;br /&gt;   4. &lt;b&gt;Saboteur&lt;/b&gt; - Proximity mines are best placed around mission objectives; on top of a Search and Retrieve return location of the enemy; around a Capture and Hold area; on the Search and Destroy locations. Players are usually so pre-occupied with doing the missions, they forget to check for mines.&lt;br /&gt;   5. &lt;b&gt;Scout&lt;/b&gt; - Spot and Mark as much as possible. The ability is quick and recharges quickly too, so why not use it? It helps you detect targets from really far away, relays them to your friends and helps you snipe them. Win, win, win&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tactician&lt;/b&gt; - The best place to throw a Spawn Grenade is not right next to an objective but in a room next to it. This prevents spawn camping as well as giving your team mates a breather before they have to start shooting.&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;What are “Eric’s Top Five Tips for Not Becoming a Hunk of Bleeding Meat” when playing KZ2?&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Think before you spawn&lt;/b&gt;; check the spawn camera and make sure you don&amp;#39;t spawn in the middle of a rocket-fest.&lt;br /&gt;   2. &lt;b&gt;Create squads in the pre-game lobby&lt;/b&gt;; squads give you an enormous edge over your opponent and creating them as early as possible is key.&lt;br /&gt;   3. &lt;b&gt;Stay mortally wounded when you are the Assassination target as long as possible&lt;/b&gt;; you can still win the mission when you are in this state&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Reload as much as possible&lt;/b&gt;; if you have a few seconds, reload&amp;#33; It might save your life...&lt;br /&gt;   5. &lt;b&gt;Achieving mission objectives gives more points than killing enemies&lt;/b&gt;, especially if you win the round. It should be your focus at all times&amp;#33; (Yes, we’ve bolded this one, as 98.7% of online players are currently forgetting this fact)&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;We love your maps Eric (even if we keep ending up as nothing more&lt;br /&gt;than a red smear underneath a pile of garbage). We’re running out of space though – give us a one sentence tip on each map to convert us mere mortals into gods amongst Killzone men.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Phyrrus Rise&lt;/b&gt; - Sniper heaven - pick the scout, a nice spot and snipe away.&lt;br /&gt;   2. &lt;b&gt;Salamun Market&lt;/b&gt; - Best stay off the main street. The alleyways provide much more cover and concealment.&lt;br /&gt;   3. &lt;b&gt;Helghan Industries&lt;/b&gt; - High ground is your friend. Get to the higher floors and rain down the pain&amp;#33;&lt;br /&gt;   4. &lt;b&gt;Visari Hammer &lt;/b&gt;- He who controls the central courtyard, controls the level. Try and keep a presence here at all times.&lt;br /&gt;   5. &lt;b&gt;Radec Academy&lt;/b&gt; - The courtyard might be fun to frag in, strategically it isn&amp;#39;t that important. Focus on the library and the classroom&amp;#33;&lt;br /&gt;   6. &lt;b&gt;Tharsis Depot&lt;/b&gt; - Same as Helghan Industries; high ground is your best bet&amp;#33;&lt;br /&gt;   7. &lt;b&gt;Blood Gracht&lt;/b&gt; - Placing a spawn point on the higher walkways in the middle area gives you access to everything really quickly.&lt;br /&gt;   8. &lt;b&gt;Corinth Crossing&lt;/b&gt; - If you control the highest layer of the bridge, you can control the whole map&amp;#33; Place a spawn point there&amp;#33;&lt;br /&gt;&lt;br /&gt;[center]&lt;b&gt;So there you have Eric’s top tips, but what about ours?&lt;br /&gt;Here are our top 5 tips for new players, based on getting our butts kicked for the last week.&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;   1.  &lt;b&gt;Slow down. This is not COD4&lt;/b&gt;. You will die quickly and messily if you run straight towards the nearest bang-bang noises. Take your time, and slowly approach from a different angle than the front line. The bad guys will never notice as you pick them off from the side. Explore the maps – there are plenty of side paths to help you get through that turret-infested chokepoint.&lt;br /&gt;   2. &lt;b&gt;The best class for racking up kills is the basic Assault&lt;/b&gt;, armed with a light machine gun or shotty. This is especially true for close quarters combat, when you’re fighting so close you can small the helg-burgers on the breath of those red, beady-eyed bastards.&lt;br /&gt;   3. &lt;b&gt;Buy a headset, but turn your mic sensitivity down&lt;/b&gt;. It’s amazing how few people have PS3 headsets, and those that do have them set up incorrectly. A single 4-man squad operating with clear voice comms can be the decisive factor in a 32-man battle.&lt;br /&gt;   4. L&lt;b&gt;earn the controls&lt;/b&gt;. Stop whinging about how they suck, and spend some time practicing them. You’ll soon realise that they’re awesome, challenging, and change up the entire pace of the game, actually making it easier for smart noobies to survive. They make the game a little bit less about how much of an ADHD Twitch freak you are, and more about whether you plan out your strategies like an AK-wielding Kasparov.&lt;br /&gt;   5. &lt;b&gt;Look up and down&lt;/b&gt;. Killzone 2 brings a verticality to multiplayer that we haven’t seen since...well, since forever. The maps are multi-tiered beasties that demand you to keep your eyes pointed skyward, lest a nasty scout take pot shots at you from above.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://games.on.net/article/5133/Killzone_2_An_exclusive_multiplayer_guide_from_Guerilla_Games' target='_blank'&gt;http://games.on.net/article/5133/Killzone_..._Guerilla_Games&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description>
            <author>Ninja</author>
            <category>Playstation</category>
            <pubDate>Wed, 22 Apr 2009 11:36:33 +0800</pubDate>
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