<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- generator="FeedCreator 1.7.2" -->
<rss version="2.0">
    <channel>
        <title>Lowyat.NET: Latest topics by Sora</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Wed, 25 Nov 2009 02:29:25 +0800</lastBuildDate>
        <generator>FeedCreator 1.7.2</generator>
        <item>
            <title>BlazBlue Official Thread | V2 (PS3)</title>
            <link>http://forum.lowyat.net/topic/1213477</link>
            <description>Blazblue has finally reached Version 2 &amp;#33; If you wish to head back and view Version 1 here&amp;#39;s the link &amp;#33; - &lt;a href='http://forum.lowyat.net/topic/986061' target='_blank'&gt;Click &amp;#33;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This thread will be the general dicussion for both of the current Blazblue and the new upcoming Blazblue Continuum Shift.&lt;br /&gt;&lt;img src='http://img33.imageshack.us/img33/777/bbcs01.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Blazblue ~Calamity Trigger~ are both released on the Xbox360 and Playstation3 while the upcoming Continuum Shift has been released but only in their local Arcades.&lt;br /&gt;&lt;br /&gt;Blazblue ~Continuum Shift~ screenshots can be viewed more at this link - &lt;a href='http://news.dengeki.com/elem/000/000/199/199115/' target='_blank'&gt;Click&lt;/a&gt;&lt;br /&gt;&lt;img src='http://img263.imageshack.us/img263/3497/1254845468188.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay/Match videos on Calamity Trigger&lt;br /&gt;&lt;a href='http://www.youtube.com/results?search_type=videos&amp;search_query=blazblue+gamechariot&amp;search_sort=video_date_uploaded' target='_blank'&gt;Click&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay videos on the upcoming sequel&lt;br /&gt;&lt;br /&gt;Game Intro - Courtesy of SilverCrimz&lt;br /&gt;[YOUTUBE]NIEK24uCO0c[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=V0W47oECz8M' target='_blank'&gt;http://www.youtube.com/watch?v=V0W47oECz8M&lt;/a&gt; (Litchi vs Jin)&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=OzKKx0uqZzk' target='_blank'&gt;http://www.youtube.com/watch?v=OzKKx0uqZzk&lt;/a&gt; (Rachel vs Jin) - Jin&amp;#39;s Yukikaze&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=i69bhVKGYWE' target='_blank'&gt;http://www.youtube.com/watch?v=i69bhVKGYWE&lt;/a&gt; (Rachel vs Hakumen) - Hakumen&amp;#39;s blackhole&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=fKSGaQRYhMw' target='_blank'&gt;http://www.youtube.com/watch?v=fKSGaQRYhMw&lt;/a&gt; rachel vs hazama&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=vc7HquvHuik' target='_blank'&gt;http://www.youtube.com/watch?v=vc7HquvHuik&lt;/a&gt; tsubaki mirror&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=etNqbcSy_Ok' target='_blank'&gt;http://www.youtube.com/watch?v=etNqbcSy_Ok&lt;/a&gt; (41 second clip of hazama tsubaki)&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=_jJvtP_IBEQ' target='_blank'&gt;http://www.youtube.com/watch?v=_jJvtP_IBEQ&lt;/a&gt; (tsubaki vs taokaka)&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=fankwBdeM0M' target='_blank'&gt;http://www.youtube.com/watch?v=fankwBdeM0M&lt;/a&gt; (Hazama vs Noel)&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=tQxRM75x-bk' target='_blank'&gt;http://www.youtube.com/watch?v=tQxRM75x-bk&lt;/a&gt; (Jin vs Hakumen)&lt;br /&gt;&lt;a href='http://www.youtube.com/watch?v=xK46qk8IKV0' target='_blank'&gt;http://www.youtube.com/watch?v=xK46qk8IKV0&lt;/a&gt; (Noel vs Litchi) &lt;br /&gt;&lt;br /&gt;Gameplay Footage&lt;b&gt;(NEW)&lt;/b&gt;&lt;br /&gt;&lt;a href='http://d.hatena.ne.jp/video/niconico/sm8865753' target='_blank'&gt;http://d.hatena.ne.jp/video/niconico/sm8865753&lt;/a&gt;&lt;br /&gt;&lt;a href='http://d.hatena.ne.jp/video/niconico/sm8868006' target='_blank'&gt;http://d.hatena.ne.jp/video/niconico/sm8868006&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;CONTINUUM SHIFT UPDATES BELOW&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Latest News on character changes. &lt;b&gt;Beware wall-o-text in spoiler tag.&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('4ef46c120b3a292a8eaaca2a8e2efe90')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;4ef46c120b3a292a8eaaca2a8e2efe90&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;!--QuoteBegin-Dustloop+--&gt;&lt;div class='quotetop'&gt;QUOTE(Dustloop)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;b&gt;Note: Some of the information posted here are not certain and can be WRONG&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RAGNA&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A -&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B - Damage nerfed for the follow-up combo&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;C - shorter and faster, similar to Sol&amp;#39;s far S&lt;br /&gt;6C -&lt;br /&gt;2C - shorter and faster, hard to combo after counter hit, new route of 2C&amp;gt;6C is added&lt;br /&gt;3C -&lt;br /&gt;JC -&lt;br /&gt;D - 2nd hit breaks 1 Guard Primer during BK&lt;br /&gt;6D -&lt;br /&gt;2D - breaks 1 Guard Primer during BK&lt;br /&gt;JD - becomes smaller during BK&lt;br /&gt;214A(HF) - During BK 2nd hit breaks 1 Guard Primer, harder to combo after counter hit&lt;br /&gt;214B(GH) - damage nerfed for the follow-up combo&lt;br /&gt;623C/D(ID) - command of knee attack follow up is now 214D&lt;br /&gt;214D(DS) - breaks 1 guard primer, bigger hitbox in horizontal direction&lt;br /&gt;22C - damage is fixed to 400&lt;br /&gt;J214C - New move Belial Edge. Not an overhead, can be used during the combo and for relaunching, does not get advantage frames on block&lt;br /&gt;632146D(CS) - still doesn&amp;#39;t go through projectiles, 2nd hit breaks guard primer by 1&lt;br /&gt;214214D(BK) -&lt;br /&gt;214214D during BK -&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other - no changes made to jump cancelable moves, all guard break moves penetrate the barrier&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;JIN&lt;/b&gt;&lt;br /&gt;A -&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA - JA&amp;gt;JC combos, slower&lt;br /&gt;B - in 3rd loketest, 5B has changed back to CT one, added new link of 5B&amp;gt;2B&lt;br /&gt;6B - bit faster, opponent gets longer stun recovery when hit, easier to combo&lt;br /&gt;2B - cannot link to 5B afterward， faster and lasts shorter&lt;br /&gt;JB - slightly slower(become faster in the 3rd loketest), C&amp;gt;JB does not combo against everybody except Tager, does not work as overhead from the ground against Tager, longer range in the vertical direction and lasts longer, easier to do cross-up&lt;br /&gt;C - much faster and less recovery time&lt;br /&gt;6C - hitbox shrinked, 3C&amp;gt;2B&amp;gt;5C&amp;gt;6C did not work against some characters&lt;br /&gt;2C - cannot jump cancel on block&lt;br /&gt;3C -&lt;br /&gt;JC - new move which looks like 214D&amp;#39;s second hit, JC(CH)&amp;gt;land&amp;gt;2D combos, can link into J2C&lt;br /&gt;J2C - old JC, J2C&amp;gt;JC works, slower than old JC but has bigger hitbox in the horizontal direction&lt;br /&gt;D - slower, can be only canceled by dash cancel, no change made to dash cancel&lt;br /&gt;6D - faster, freeze time is shortened&lt;br /&gt;2D - faster&lt;br /&gt;JD - faster&lt;br /&gt;236A - faster&lt;br /&gt;236B -&lt;br /&gt;236C - shoots out 2 projectile (similar to 236A and 236B) at the same time&lt;br /&gt;236D - first hit breaks 1 guard primer&lt;br /&gt;J236A - able to jump before landing (similar to #R, slash Ky&amp;#39;s air stunedge)&lt;br /&gt;J236B - able to jump before landing (similar to #R, slash Ky&amp;#39;s air stunedge)&lt;br /&gt;J236C - able to jump/dash before landing (similar to #R, slash Ky&amp;#39;s air stunedge)&lt;br /&gt;J236D - slower, not able to move until landing&lt;br /&gt;623A - breaks 1 guard primer, longer recovery time&lt;br /&gt;623B - breaks 1 guard primer, a bit faster(?)&lt;br /&gt;623C - breaks 1 guard primer, combo after counter hit is very hard due to increase in recovery time&lt;br /&gt;623D - breaks 1 guard primer, damage nerfed for the follow-up combo&lt;br /&gt;214A - damage nerfed for the follow-up combo, recovery time increases&lt;br /&gt;214B - does not get knockdown for the hit on the ground, opponent can tech immediately after for the air version&lt;br /&gt;214C - jump up a bit before the move starts&lt;br /&gt;214D -&lt;br /&gt;C x n -&lt;br /&gt;632146C -&lt;br /&gt;632146D -&lt;br /&gt;214214D - new DD, Yukikaze, same as Hakumen&amp;#39;s one, 3572 damage&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA - opponent bounds back bigger&lt;br /&gt;Other&lt;br /&gt;- better CG graphics for DPs, supers, freeze effects&lt;br /&gt;- air 214A/B/C moves the same distance&lt;br /&gt;- All freeze moves will automatically unfreeze at the fastest timing, no more mashing required&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOEL&lt;/b&gt;&lt;br /&gt;A - slower, longer recovery time, does not get advantage frames on block, can not mash anymore&lt;br /&gt;2A -&lt;br /&gt;6A - does not hit on character&amp;#39;s crouch motion except Hakumen, Tager&lt;br /&gt;JA - slower&lt;br /&gt;B - hitbox in vertical direction shrinked, does not hit Litchi&amp;#39;s crouch motion, able to jump cancel on block&lt;br /&gt;6B - damage nerfed for follow-up combo&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;C - new motion, can not jump cancel on block&lt;br /&gt;6C - slower, smaller hitbox, easier to tech, second hit breaks 1 guard primer&lt;br /&gt;2C -&lt;br /&gt;3C - bigger damage box&lt;br /&gt;JC - slower(?)&lt;br /&gt;D - old Chain C motion&lt;br /&gt;6D - faster, low&lt;br /&gt;4D - faster&lt;br /&gt;2D - no more an overhead&lt;br /&gt;JD - causes bounce on hit in air&lt;br /&gt;J4D - new move, J6D in previous loketests, fast, not an overhead&lt;br /&gt;Chain A - old C motion, faster&lt;br /&gt;Chain 6A -&lt;br /&gt;Chain B -&lt;br /&gt;Chain 6B - bigger kickback&lt;br /&gt;Chain C - old Chain A, jump cancelable on hit&lt;br /&gt;Chain 6C - break guard primer, does not combo from D, easier to hit opponent in the air&lt;br /&gt;236A/B/C - faster, does not get advantage frames on block, longer recovery time, unable to do 236A loop anymore&lt;br /&gt;214A -&lt;br /&gt;J236C -&lt;br /&gt;22B -&lt;br /&gt;22C - longer recovery time, combo damage nerfed&lt;br /&gt;Chain 236D -&lt;br /&gt;Chain 214D - breaks guard primer&lt;br /&gt;Chain 623D - old 28D, longer recovery time after landing, hard to combo in the corner, no more invincibility on the start of the move&lt;br /&gt;236236D - command changed&lt;br /&gt;J236236D - not able to move until landing, guaranteed punish on block, last hit breaks 2 guard primer&lt;br /&gt;AH -&lt;br /&gt;Throw - damage nerfed for the follow-up combo&lt;br /&gt;Air Throw - slower&lt;br /&gt;CA - decrease in the invincibility frames&lt;br /&gt;Other&lt;br /&gt;- 6C loop is very hard but doable with adding A, new JD loops replaces current combo&lt;br /&gt;- chain moves are faster in general&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RACHEL&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A -&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA - not an overhead&lt;br /&gt;B -&lt;br /&gt;6B - easier to tech after counter hit, existing 6B couterhit combo does not work&lt;br /&gt;4B - a bit faster(?)&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;C -&lt;br /&gt;6C - damage buffed&lt;br /&gt;2C -&lt;br /&gt;3C - hard to combo after 3C9D&lt;br /&gt;JC - easier to tech&lt;br /&gt;J2C - J2C can not link to other normals on block , J2C can be only canceled by 2C or special move after landing, more knockback on hit, Lv.1 version breaks 1 guard primer, Lv.2 and Lv.3 breaks 2 guard primer&lt;br /&gt;D - wind doesnt immediately recover after consumption, wind recovery speed gets faster and faster, recovery speed will be reset once wind is consumed (similar to how Order-Sol&amp;#39;s charge work), wind does not recover during the knockdown&lt;br /&gt;236A - seed disappears if Rachel takes hit during the motion&lt;br /&gt;236B - seed disappears if Rachel takes hit during the motion, longer recovery time&lt;br /&gt;236C - seed disappears if Rachel takes hit during the motion longer recovery time&lt;br /&gt;214C - new command for Sword Iris, also has a mid-air version&lt;br /&gt;214A - frog combo works in 2nd loketest, can not summon new frog immediately after old one, new frog meter tells you the recharge time of the frog, frog walks very slow, frog is also affected by the wind now&lt;br /&gt;214B - disappears when Rachel gets hit even after the pumpkin is activated, less hit stun when get hit by the pumpkin, can be moved by wind for more than 3 times, air version starts up slower&lt;br /&gt;632146C - damage nerfed, breaks 1 guard primer&lt;br /&gt;Tempest Dahlia(テンペスト・ダリア) - new DD, use 1 wind, will change depends on the number of wind left, summons Huge Frog when there&amp;#39;s 4 winds left and it breaks 1 guard primer&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other - &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img513.imageshack.us/img513/5686/tager1.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;b&gt;TAGER&lt;/b&gt;&lt;br /&gt;A - can link to B or 2B&lt;br /&gt;2A - B&amp;gt;3C, B&amp;gt;4D, 2A&amp;gt;4D&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B -&lt;br /&gt;4B -&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;C - faster, entire motion is much shorter&lt;br /&gt;6C - breaks 1 guard primer&lt;br /&gt;2C -&lt;br /&gt;3C - pulls opponent back&lt;br /&gt;JC -&lt;br /&gt;J2C - breaks 1 guard primer&lt;br /&gt;D - has guard point and doesn&amp;#39;t hit opponent far away, able to combo after it&lt;br /&gt;6D -&lt;br /&gt;4D - fast, hit opponent far back on counter hit&lt;br /&gt;2D - faster, hits lower&lt;br /&gt;JD -&lt;br /&gt;A Driver - 2700 damage, able to link to Gadget finger&lt;br /&gt;B Driver - 3600 damage&lt;br /&gt;A Sledge - Sledge loop remains, up to 2loops, follow up move breaks 1 guard primer&lt;br /&gt;B Sledge - harder to use during combo (easier to tech), follow up move breaks 1 guard primer&lt;br /&gt;Atomic Collider - has invincibility against Head attribute move but not during the attraction&lt;br /&gt;Spark Volt - damage nerfed for the follow-up combo (2700~), slower&lt;br /&gt;Charge - Takes about 23sec to fill up automatically, charge move can charge up 1/3 of meter max for the time&lt;br /&gt;Gadget Finger - new move, 22D, works similar to Ragna&amp;#39;s 22C, does not do damage and pulls opponent up, gets 1-2 advantage frames&lt;br /&gt;Magnetic Wheel - 2600 damage, breaks 1 guard primer&lt;br /&gt;Tera Break - only does 4000 damage including wheel&lt;br /&gt;GETB -&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- Magnetized property lasts shorter (lasts around 3sec)&lt;br /&gt;- walk faster, jump faster&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TAOKAKA&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A - can only mash up to 2 times&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B - B(CH)&amp;gt;B does not combo, B(CH)&amp;gt;6C does not combo, Attack level decreased&lt;br /&gt;6B -&lt;br /&gt;2B -&lt;br /&gt;JB - faster&lt;br /&gt;C - C(CH)&amp;gt;6C does not combo, attack level decreased&lt;br /&gt;6C - slower&lt;br /&gt;2C - 2C(CH)&amp;gt;6C does not combo&lt;br /&gt;3C -&lt;br /&gt;JC - hits higher&lt;br /&gt;D -&lt;br /&gt;6D -&lt;br /&gt;2D -&lt;br /&gt;JD -&lt;br /&gt;J2D - J2DB gets advantage frames on block&lt;br /&gt;236A -&lt;br /&gt;236B - motion changed to only hit in the horizontal direction, last hit in the motion does 1500 damage&lt;br /&gt;236C - faster(?), breaks 1 guard primer&lt;br /&gt;214A/B/C - less recovery time, some projectiles break guard primer&lt;br /&gt;214D -&lt;br /&gt;J214D -&lt;br /&gt;22C - breaks 1 guard primer, does a lot of guard damage on block&lt;br /&gt;2charge8D -&lt;br /&gt;236236D - last hit breaks 2 guard primer&lt;br /&gt;214214C -&lt;br /&gt;236236B -&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- CD loop and taunt combo remains&lt;br /&gt;- D moves have longer recovery time after landing&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LITCHI&lt;/b&gt;&lt;br /&gt;A -&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B - can combo into 6C&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;C -&lt;br /&gt;6C - able to cancel both hit with special moves&lt;br /&gt;2C -&lt;br /&gt;3C -&lt;br /&gt;JC -&lt;br /&gt;Stick A - links to B&lt;br /&gt;Stick 2A - links to B&lt;br /&gt;Stick 6A - both hand and stick have hitbox&lt;br /&gt;Stick JA -&lt;br /&gt;Stick B -&lt;br /&gt;Stick 6B -&lt;br /&gt;Stick 2B -&lt;br /&gt;Stick JB -&lt;br /&gt;Stick C -&lt;br /&gt;Stick 6C -&lt;br /&gt;Stick 2C -&lt;br /&gt;Stick 3C - existing 3C&amp;gt;release D combo does not work, special cancelable but lost its manten return state&lt;br /&gt;Stick JC -&lt;br /&gt;D -&lt;br /&gt;6D - new motion, 2hit forward movement attack, can be linked from C, punish guaranteed on block, can connect to B on hit, force standing property on hit, can cancel into special moves, first hit breaks 1 guard primer&lt;br /&gt;4D - new motion, jump kick, overhead, able to cancel into specials&lt;br /&gt;2D -&lt;br /&gt;JD - cause slide down&lt;br /&gt;J2D -&lt;br /&gt;Stick 41236D&amp;gt;A -&lt;br /&gt;Stick 41236D&amp;gt;B - second hit will combo even if the first hit is on normal hit&lt;br /&gt;Stick 41236D&amp;gt;C - harder to combo afterwards&lt;br /&gt;623D/421D -&lt;br /&gt;41236D - moves longer distance&lt;br /&gt;236A -&lt;br /&gt;236B -&lt;br /&gt;236C -&lt;br /&gt;63214A -&lt;br /&gt;63214B -&lt;br /&gt;63214C -&lt;br /&gt;Tsubame Gaeshi - easier to tech, can not end the regular combo with DP setup, hard to combo with 6C, not RCable, breaks 1 guard primer, longer recovery time&lt;br /&gt;Great Wheel - last hit breaks 1 guard primer&lt;br /&gt;13 orphans - damage nerfed, full hit only does 1100~, first hit breaks 1 guard primer&lt;br /&gt;All green - starts up slower, breaks 1 guard primer&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- no change to glide throw&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ARAKUNE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A -&lt;br /&gt;A&amp;gt;6B - A&amp;gt;6B&amp;gt;JD combos from the ground hit&lt;br /&gt;2A -&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B -&lt;br /&gt;2B - hitbox nerfed, does not work as an anti-air&lt;br /&gt;JB -&lt;br /&gt;C -&lt;br /&gt;6C - first hit breaks 1 guard primer&lt;br /&gt;2C - breaks 1 guard primer&lt;br /&gt;3C - breaks 1 guard primer(?)&lt;br /&gt;JC -&lt;br /&gt;J6A/B/C - hitbox nerfed&lt;br /&gt;J2A/B/C - slow, no more an overhead move, can only cancel to other dive move on hit(which means dive cancel is possible only when first dive hits), not able to cancel to back dash &amp;amp; forward dash after landing, not able to combo into B without dive cancel, guaranteed punish on block for A dive and B dive, a bit faster in the 3rd loketest&lt;br /&gt;D - gets back about 20% of curse meter&lt;br /&gt;6D - gets back about 35% of curse meter&lt;br /&gt;2D - gets back about 25% of curse meter, longer recovery time, does not work as corner trap anymore&lt;br /&gt;JD - gets back about 20% of curse meter, not an low anymore, slower and longer recovery time, disappears if Arakune takes hit during the motion&lt;br /&gt;J2D - JD in straight vertical direction&lt;br /&gt;A bug - huge, almost same as the old A bug, bounds once on the ground and then disappear&lt;br /&gt;B bug - fast, does 3hit and has knockdown property&lt;br /&gt;C bug - has big mouth and bites the opponent, the one on the screenshot of famitsu, position, hit effect is same as the old C bug, very long hitstop&lt;br /&gt;D bug - butterfly, moves similar to old D bug, air unblockable when flying up, untechable, breaks 1 guard primer&lt;br /&gt;J236C - breaks 1 guard primer&lt;br /&gt;J236D - fog does not have a hitbox and damage anymore(similar to Johnny&amp;#39;s fog), thus it will not be absorbed or eliminated, gets back about 40% of curse meter, the touch box of fog itself shrinked&lt;br /&gt;236B -&lt;br /&gt;214A -&lt;br /&gt;214B -&lt;br /&gt;214C -&lt;br /&gt;J214214D - gets back 100% of curse meter&lt;br /&gt;236236C - damage buffed(?)&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- all bugs can be only summoned during CURSE mode&lt;br /&gt;- when curse meter gets full it goes to CURSE mode&lt;br /&gt;- You cannot recurse opponent in the CURSE mode&lt;br /&gt;- bugs are huge but slow, can not re-summon the bug one after another&lt;br /&gt;- once the curse mode starts it wont go away even if Arakune takes hit&lt;br /&gt;- different D moves get back different portion of curse meter, if opponent blocks these move the amount of meter gets back will also decrease&lt;br /&gt;- YOU CANT GUARD BREAK with bees&lt;br /&gt;- fast and short back step, no change to forward step&lt;br /&gt;- A/B/C bugs can be blocked in the air&lt;br /&gt;- Somebody already found 5000+damage combo&lt;br /&gt;- all bugs are slightly faster in 3rd loketest&lt;br /&gt;- jump slower&lt;br /&gt;- CURSE mode lasts about 16secs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BANG&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A - hits all characters&amp;#39; crouch motion&lt;br /&gt;2A -　able to link to 2A&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B -&lt;br /&gt;2B -&lt;br /&gt;JB -&lt;br /&gt;J4B - old J4C motion&lt;br /&gt;C -&lt;br /&gt;6C - 6C combo works on more characters, longer range&lt;br /&gt;2C - easier to combo after 2C (decrease in the combo time point), much less disadvantage frames on block&lt;br /&gt;3C - not able to jump cancel (previous info was wrong)&lt;br /&gt;JC - old 6C motion, unlike normal 6C it is not possible to combo JD after&lt;br /&gt;J2C - old JC motion&lt;br /&gt;D - faster, Guard point lasts longer, not able to jump cancel on block&lt;br /&gt;6D - faster, breaks one guard primer, not able to jump cancel on block&lt;br /&gt;2D - faster, not able to jump cancel on block&lt;br /&gt;JD - hits lower, faster&lt;br /&gt;623B - longer untechable time, breaks 1 guard primer&lt;br /&gt;J623B - longer untechable time&lt;br /&gt;623C -&lt;br /&gt;J623C -&lt;br /&gt;J236A - poison does more damage, not able to shoot nails during dash in FuRinKazan&lt;br /&gt;J236B - retains momentum of previous motion like current A nail&lt;br /&gt;J236C -&lt;br /&gt;J236D -&lt;br /&gt;214A/B/C/D -&lt;br /&gt;632146B - old 214214B move (umbrella), does not disappear once activated even if Bang takes hit&lt;br /&gt;2363214C -&lt;br /&gt;236236D - new DD, Bang AshuraMusouKen, 2530 damage, anti-air move, throw&lt;br /&gt;FuRinKaZan - uses 50% meter in 3rd loketest, comes with consumer version song, command changed to 632146&lt;br /&gt;AH - only possible during FuRinKaZan&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- number of nails did not change&lt;br /&gt;- 4 seals combo is slightly harder in 3rd loketest&lt;br /&gt;- teleport move after D guard point can activate another teleport&lt;br /&gt;- all D moves can not be jump canceled on block, punish guaranteed&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CARL&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A - able to link to 2A, up to 2 loops&lt;br /&gt;2A -　&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B - not able to jump cancel on block&lt;br /&gt;6B -&lt;br /&gt;2B -&lt;br /&gt;JB - more hit box in vertical direction, hit opponent far back on CH&lt;br /&gt;C -&lt;br /&gt;6C -&lt;br /&gt;2C - easier to tech&lt;br /&gt;3C -&lt;br /&gt;JC - jump cancelable&lt;br /&gt;J2C - not an overhead, speed decreases&lt;br /&gt;D -&lt;br /&gt;6D - existing 6D loop can be done up to 2 loops&lt;br /&gt;2D - breaks 1 guard primer&lt;br /&gt;4D -&lt;br /&gt;3D -&lt;br /&gt;8D -&lt;br /&gt;JD -&lt;br /&gt;236A -&lt;br /&gt;236B - longer recovery time&lt;br /&gt;623C - bigger hitbox in the front, able to RC the 1st hit&lt;br /&gt;J214C - 214C cancel remains&lt;br /&gt;Volante - new move, nirvana shoots out the projectile, fast, unlimited range, lasts even Carl blocks opponent&amp;#39;s moves&lt;br /&gt;41236D -&lt;br /&gt;63214D - untechable, bounce up in the vertical direction&lt;br /&gt;623D - able to block with air barrier, armor property of nirvana takes up to 2 hits&lt;br /&gt;236236D - 1st hit breaks 1 guard primer&lt;br /&gt;214214D - breaks 2 guard primers&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- forward step has longer recovery time&lt;br /&gt;- forward step can be canceled by J214C&lt;br /&gt;- all D moves use a lot of nirvana meter&lt;br /&gt;- recovery speed of nirvana after broken is same as current version&lt;br /&gt;- recovery speed when stopping nirvana is very fast&lt;br /&gt;- current air throw loop does not work, similar one can be done using different way, but not able to do 100% combo&lt;br /&gt;- nirvana will stop if opponent does throw break&lt;br /&gt;- no change to glide throw&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HAKUMEN&lt;/b&gt;&lt;br /&gt;A - able to cancel into D moves&lt;br /&gt;2A -　able to cancel into D moves&lt;br /&gt;6A - slower, able to cancel into D moves, moves forward during the motion, gets advantage frames on block, harder to use as anti-air, unable to cancel with specials&lt;br /&gt;JA -&lt;br /&gt;J2A - old J2C, slower&lt;br /&gt;B - hits on most characters&amp;#39; crouch motion, able to cancel into D moves&lt;br /&gt;6B - slower, becomes 2hits move, 1st hit is an overhead, able to cancel into D moves, not RCable, unable to do further combo after hit&lt;br /&gt;2B - able to cancel into D moves&lt;br /&gt;JB -&lt;br /&gt;C - faster&lt;br /&gt;4C - thrust move, fast, long range, not cancelable&lt;br /&gt;6C - faster, breaks 1 guard primer&lt;br /&gt;2C -&lt;br /&gt;3C -&lt;br /&gt;JC - new motion looks like Jin&amp;#39;s 214D&amp;#39;s second hit, same as Jin&amp;#39;s new JC, longer recovery time compared to previous loketests&lt;br /&gt;J2C - old JC&lt;br /&gt;D -&lt;br /&gt;6D -&lt;br /&gt;2D -&lt;br /&gt;JD - not able to tech after hit&lt;br /&gt;Guren - command changed to 214A&lt;br /&gt;623A -&lt;br /&gt;623A&amp;gt;A -&lt;br /&gt;41236C - 1st hit breaks 1 guard primer, easier to react due to the new effect, cannot combo into 5C after&lt;br /&gt;J214B -&lt;br /&gt;J214C - longer knockdown time&lt;br /&gt;632146C - breaks 2 guard primer&lt;br /&gt;236236D - also takes low moves&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA -&lt;br /&gt;Other&lt;br /&gt;- added new barrier move against projectiles&lt;br /&gt;- barrier appears when Hakumen cuts the projectile (blackhole with 封=&amp;quot;Seal&amp;quot; kanji)&lt;br /&gt;- barrier absorbs the projectile and gets bigger&lt;br /&gt;- barrier will last for a certain time and will disappear if opponent gets hit by it&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Λ-No.11-&lt;/b&gt;&lt;br /&gt;A -&lt;br /&gt;2A -　&lt;br /&gt;6A -&lt;br /&gt;JA -&lt;br /&gt;B -&lt;br /&gt;6B -&lt;br /&gt;2B -&lt;br /&gt;JB - slower&lt;br /&gt;C - does not change the direction automatically&lt;br /&gt;6C -&lt;br /&gt;2C - slower, combo damage nerfed&lt;br /&gt;3C - slower, last hit lifts up opponent a bit, range shortened&lt;br /&gt;JC -&lt;br /&gt;J2C -&lt;br /&gt;D - slightly slower, second hit does not cause special hit status, can only combo into 4D on crouch hit&lt;br /&gt;6D - much longer recovery time&lt;br /&gt;4D - not able to jump cancel&lt;br /&gt;2D -&lt;br /&gt;JD -&lt;br /&gt;J2D -&lt;br /&gt;236D - changes to the move where appears in the certain range and lasts for about 3-4hits&lt;br /&gt;214D - hard to combo after normal hit, charge version breaks 2 guard primer&lt;br /&gt;214A/B/C - added gravity meter, can not use another gravity field until the meter fills up, meter recovers very slow (more than 10sec), opponent floats higher after gravity seed hits, gravity&amp;gt;6A does not work, able to link into 6C on counter hit, has invincibility before the move starts, breaks 1 guard primer&lt;br /&gt;J214D - cause the bound on hit, opponent can tech after, J214D&amp;gt;2DD will combo at the fastest timing, slightly slower，exists the min height limit(move can be only used above the certain height)&lt;br /&gt;236A - Act Parser Zwei, moves forward, similar to old Act Parser, longer recovery time on stop, no invincibility, does not go through the opponent&lt;br /&gt;236B - Act Parser Zwei:Blade, forward movement attack, low, can be linked from 3C, 6C, able to link to B in the corner after hit&lt;br /&gt;236C - Act Parser Zwei:Cavalier, forward movement attack, attacks upper direction, air unblockable, able to link to D moves on hit&lt;br /&gt;236236D -&lt;br /&gt;632146D - sword appears in the farther position&lt;br /&gt;AH -&lt;br /&gt;Throw -&lt;br /&gt;Air Throw -&lt;br /&gt;CA - slower&lt;br /&gt;Other&lt;br /&gt;- No more special voice against Ragna&lt;br /&gt;- old Act Parser deleted&lt;br /&gt;- shorter backdash, less invincibility frames&lt;br /&gt;- airdash is slower and shorter&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TSUBAKI&lt;/b&gt;&lt;br /&gt;- Drive: Install, charge the meter and uses the charge stock to level up special moves&lt;br /&gt;- move very fast, run in the same speed as Noel does&lt;br /&gt;- Order-Sol style character&lt;br /&gt;- charge with 5D, 2D and JD&lt;br /&gt;- JD during airdash will immediately stop the airdash&lt;br /&gt;- JD can be only used once during one jump&lt;br /&gt;- can stock up to 5 charge stocks&lt;br /&gt;- able to charge cancel (similar to Order-Sol&amp;#39;s)&lt;br /&gt;- charge speed is very fast (at 2nd loketest)&lt;br /&gt;- charge meter will go back while not charging (e.g. stopping charge when meter is half full will bring the meter back to the previous state, which means repeating charge cancel does not increase the number of stocks)&lt;br /&gt;- using special moves with D button will cost 1 charge stock to perform level-up version of the move (similar to how Jam&amp;#39;s special move works)&lt;br /&gt;- able to cancel from special moves to other special moves up to 3 times on hit&lt;br /&gt;- can also cancel from special moves to the same special moves if the first move used was level-up version&lt;br /&gt;- can cancel from level-up special moves to other level-up special moves even if it is on block&lt;br /&gt;- one of the DD will use up all the remaining charge stocks, damage will change depend on the number of stocks left&lt;br /&gt;- one of the DD works similar to Hakumen&amp;#39;s mugen, during the effect time there will be no limit on using level-up moves. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HAZAMA&lt;/b&gt;&lt;br /&gt;- Drive: Ouroboros, Press D to launch Ouroboros, and D again to pull yourself to its location (with a ducking/sliding movement). The maximum Drive Guage is 2, and it recovers over a set time when you&amp;#39;re on the ground.&lt;br /&gt;- no dash, moves with special ducking step, step can be canceled by other moves and barrier, can not be canceled by jump&lt;br /&gt;- in general moves very slow&lt;br /&gt;- super moves are in general very good&lt;br /&gt;- does not have a long range attack in general&lt;br /&gt;- Hazama&amp;#39;s voice turns into Terumi when he uses moves which activate Ouroboros &lt;br /&gt;&lt;br /&gt;Source : &lt;a href='http://www.dustloop.com/forums/showthread.php?p=463456#post463456' target='_blank'&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;System Changes&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('c3ee0c9f698aec2289fd9341f91e7e1e')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;c3ee0c9f698aec2289fd9341f91e7e1e&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;!--QuoteBegin-Dustloop+--&gt;&lt;div class='quotetop'&gt;QUOTE(Dustloop)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;System&lt;br /&gt;&lt;br /&gt;- Barrier burst is now replaced with Break Burst&lt;br /&gt;- You can stock up to 2 bursts&lt;br /&gt;- Burst no longer have damage penalty&lt;br /&gt;- every character starts with 1 burst stock, character gains an additional burst after losing a round (only once)&lt;br /&gt;- Using Burst when hit or block (not regular burst) will consume half of the Guard Primer (e.g Ragna uses the burst will make his current Guard Primer goes down from 4 to 2)&lt;br /&gt;- Regular burst automatically becomes Gold Burst, able to kill from the follow up combo&lt;br /&gt;- burst during hit or block is Green burst, similar to CT version&lt;br /&gt;&lt;br /&gt;- When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)&lt;br /&gt;- Life bar still goes into DANGER if barrier meter is running out&lt;br /&gt;&lt;br /&gt;- All AH unlocked&lt;br /&gt;- You can use AH when you need one more round to win (not the final round of the match) with 100% meter, more than 1 burst left and opponent&amp;#39;s life is below 35%, character face picture next to life bar shines in white when it is possible to activate AH&lt;br /&gt;&lt;br /&gt;- Guard Primer(?　ガードプライマー) system replaces Guard Libra&lt;br /&gt;- Guard Primer length changes for every character, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-&amp;#39;s 214D will let meter go down by 2)&lt;br /&gt;- many guard break moves go through barrier&lt;br /&gt;- Guard primer will automatically recover but very slow&lt;br /&gt;- Guard Primer length&lt;br /&gt;10 Tager&lt;br /&gt;06 Hakumen Bang Tsubaki Hazama&lt;br /&gt;05 Jin Noel Litchi Arakune&lt;br /&gt;04 Ragna Rachel Taokaka Carl Λ-11-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- option select tech throw during guard motion still works, but harder&lt;br /&gt;- Unable to cancel forward and back roll with specials or supers&lt;br /&gt;- tech throw glitch during counter hit motion and recovery time does not work&lt;br /&gt;- Unable to tech with pressing ABC at the same time, not able to option select tech throw and regular tech&lt;br /&gt;- Unable to jump during the barrier on the ground, you can not jump with barrier on, jump has bigger risk now&lt;br /&gt;- movable time after winning shortened.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- general decrease in the combo damage, either there is a change in the damage calculation equation or big changes have made to combo rate of almost all moves&lt;br /&gt;- Change in the counter hit system. For moves with multiple hits, all hits during the move will retain the counter hit property if 1st hit is a counter. i.e Jin&amp;#39;s B(1hit counter)&amp;gt;6C works in CT version but B(2hit)&amp;gt;6C does not work, in CS B(1st hit counter, 2hit)&amp;gt;6C works&lt;br /&gt;- Easier to get negative penalty&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Appearance&lt;br /&gt;&lt;br /&gt;- Special projectile such as Arakune&amp;#39;s Bug and Rachel&amp;#39;s frog has a circle around them, easier to identify (deleted in 2nd loketest ?)&lt;br /&gt;- better animation, more motion frames&lt;br /&gt;- new graphic effects, new voice&lt;br /&gt;- All special meters appear above the Heat Gauge&lt;br /&gt;- Jin&amp;#39;s meter is separated into 4 parts, other characters&amp;#39; are separated into 2 parts&lt;br /&gt;- Bigger graphical effect when offset happens&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;GORILLA FATE IS TURNING &amp;#33;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;&lt;b&gt;LowYat.NET BlazBlue Players List&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;LYN Nick | PSNID | Main Character(s) :-&lt;/b&gt;&lt;br /&gt;1. Sora | Katayoku_US | Ragna/Jin&lt;br /&gt;2. danger46 | danger47 | Noel&lt;br /&gt;3. livedangel | livedangel | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;4. nwk | NwK68 | Arakune - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;5. SWATwolf | swatwolfMY | Tager&lt;br /&gt;6. SilverCrimz | Crevlis | Jin&lt;br /&gt;7. Phyurix | Phyurix | Bang&lt;br /&gt;8. karasawamk2 | GN_SEFER [ザハリ] | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;9. incx | INcX | Hakumen&lt;br /&gt;10. dpenalty | D_Penalty-7 | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;11. 0300078 | sotbest | Taokaka - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;12. alexwlh | ShinshadowUs | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;13. ashchia | PhoeniXIII | Arakune/Rachel/Litchi&lt;br /&gt;14. bose00 | Ls35a | Jin - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;15. &lt;s&gt;SSJBen | SSJBen | Noel&lt;/s&gt; &lt;b&gt;- Sold off his copy &lt;!--emo&amp;:(--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /&gt;&lt;!--endemo--&gt;&lt;/b&gt;&lt;br /&gt;16. daydreaming | alvlim1982 | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;17. GailExoduSx | GailExodus | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;18. Kimichi | MugenZZ_86 | Ragna/Jin/Hakumen - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;19. xormu | Xerocrest | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;20. rocket_crotch | CarlKoo | Bang - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;21. Taeyeonz | Taeyeoniie | Tager&lt;br /&gt;22. imai2710 | im_kiske | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;23. Regalia | RegaliaVX | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;24. Dinghydoggy | Dinghydoggy | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;25. ravemaster | hellstrykerUS | Jin - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;26. susanoo | S-U-S-A-N-O-O | Rachel/Taokaka&lt;br /&gt;27. edmundsiew | edmundsiew | Ragna&lt;br /&gt;28. Dark Steno | Uncle_Steno | Taokaka&lt;br /&gt;29. yauyau83 | AhYauSG | None - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;30. Ashurei | Skyde85 | Noel/Nu - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;31. Sairenji | SairenjiMcKay | Ragna - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;32. starseedz | starseedz | Ragna - &lt;b&gt;Inactive&lt;/b&gt;&lt;br /&gt;33. Reis/Sichiri | Reis2418 | Rachel/Noel&lt;br /&gt;34. snoopcow | emoben23 | None</description>
            <author>Sora</author>
            <category>Playstation</category>
            <pubDate>Mon, 02 Nov 2009 09:36:55 +0800</pubDate>
        </item>
        <item>
            <title>BlazBlue Official Discussion (PS3)</title>
            <link>http://forum.lowyat.net/topic/986061</link>
            <description>This thread will be the general dicussion for both of the current Blazblue and the new upcoming Blazblue Continuum Shift.&lt;br /&gt;&lt;img src='http://img33.imageshack.us/img33/777/bbcs01.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Blazblue ~Calaminity Trigger~ are both released on the Xbox360 and Playstation3 while the upcoming Continuum Shift is still not confirmed.&lt;br /&gt;Some screenies(From the upcoming sequel/follow up Continuum Shift)&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('173e0ff8ab2cb98cf6677e4ae7d42f37')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;173e0ff8ab2cb98cf6677e4ae7d42f37&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;[attachmentid=1222917][attachmentid=1222918][attachmentid=1222921][attachmentid=1222923]&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;Gameplay/Match videos&lt;br /&gt;[YOUTUBE]mJ5HcPT2DXk[/YOUTUBE][YOUTUBE]hPGt2Knl98s[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;GORILLA FATE IS TURNING &amp;#33;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin-susanoo+Sep 25 2009, 03:30 AM--&gt;&lt;div class='quotetop'&gt;QUOTE(susanoo &amp;#064; Sep 25 2009, 03:30 AM)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;a href='http://www.moetron.com/2009/09/23/blazblue-continuum-shift-announced-scans/' target='_blank'&gt;Blazblue Continuum Shift&lt;/a&gt;&lt;br /&gt;[attachmentid=1215071][attachmentid=1215074][attachmentid=1215075]&lt;br /&gt;[right][snapback]28836031[/snapback][/right]&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;Latest News on characters, what was nerfed, system/balance changes. &lt;b&gt;Beware wall-o-text in spoiler tag.&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('a61a6db64a2605773c8075552b4eb41c')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;a61a6db64a2605773c8075552b4eb41c&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;!--QuoteBegin-Dustloop+--&gt;&lt;div class='quotetop'&gt;QUOTE(Dustloop)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;b&gt;Note: Some of the information posted here are not certain and can be WRONG&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RAGNA&lt;br /&gt;- New Move Berial Edge is not an overhead, can not combo from ground, slow&lt;br /&gt;- Berial Edge does not get advantage frames on block&lt;br /&gt;- Dead Spike breaks guard primer by 1&lt;br /&gt;- Damage from overhead nerfed&lt;br /&gt;- no change to jump cancellable moves&lt;br /&gt;- JD is smaller during Blood Kain&lt;br /&gt;- CS still doesn&amp;#39;t go through projectiles&lt;br /&gt;- C 2C are shorter but faster, less recovery time&lt;br /&gt;- 22C&amp;#39;s damage is fixed to 400&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;JIN&lt;br /&gt;-5B is slow&lt;br /&gt;-JB is slow, C&amp;gt;JB does not combo&lt;br /&gt;-added J2C, which is old JC&lt;br /&gt;-new DD Yukikaze 214214D, counter move same as Haku-men&amp;#39;s one, 3882 damage&lt;br /&gt;-J236D shoots out 2 projectiles instead of 3&lt;br /&gt;-214B does not guarantee the knock down&lt;br /&gt;-236C shoots out two projectile&lt;br /&gt;-DPs, better CG graphic&lt;br /&gt;-new JC looks like the second hit of 214D&lt;br /&gt;-2B does not link to 5B&lt;br /&gt;-A DP has longer recovery time makes it easier to punish&lt;br /&gt;-A DP breaks guard primer by 1&lt;br /&gt;-air 214A/B/C moves the same distance&lt;br /&gt;-Cannot combo after C DP counter&lt;br /&gt;-JD is faster&lt;br /&gt;-easier to tech after B DP, can not combo into C after B DP&lt;br /&gt;-air 214B does not do knockdown motion&lt;br /&gt;-easier to unfreeze 6D&lt;br /&gt;-better Counter Assault&lt;br /&gt;-C&amp;gt;6C doesn&amp;#39;t work on crouch anymore (still works on air)&lt;br /&gt;-first hit of 236D breaks guard primer by 1 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOEL&lt;br /&gt;- 6A doesnt hit on most character&amp;#39;s crouch motion&lt;br /&gt;- Change to chain revolver, blueish color is now black&lt;br /&gt;- Combo damage nerfed, combo from 6B does 3100&lt;br /&gt;- You can counter Bullet Rain after Noel lands&lt;br /&gt;- 236A/B/C becomes faster&lt;br /&gt;- 6D becomes faster&lt;br /&gt;- 22C loop nerfed, does only 2700 to Rachel&lt;br /&gt;- new J6D move&lt;br /&gt;- new move which is the &amp;#39;old JD&amp;#39; directly from the ground&lt;br /&gt;- 5C is shorter but faster&lt;br /&gt;- 6C is slower&lt;br /&gt;- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop&lt;br /&gt;- 5A is slower&lt;br /&gt;- JA is slower&lt;br /&gt;- 5C can not be jump canceled&lt;br /&gt;- 2D is no more an overhead&lt;br /&gt;- easier to tech after D move hits&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RACHEL&lt;br /&gt;- new projectile DD called Tempest Dalia(テンペスト・ダリア)&lt;br /&gt;- Tempest Dalia uses up all winds and will change depends on the number of wind left&lt;br /&gt;- Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown&lt;br /&gt;- wind doesnt immediately recover after consumption&lt;br /&gt;- easier to tech after JC&lt;br /&gt;- no frog combo, frog does not activate while opponent knocked down&lt;br /&gt;- sword iris command changes to 214C, has mid-air version&lt;br /&gt;- Can&amp;#39;t cancel J2C while recovering from a landing.&lt;br /&gt;- hard to combo after 3C9D&lt;br /&gt;- can not summon new flog immediately after the old one activated&lt;br /&gt;- frog is now also affected by wind, but frog moves very slow without wind&lt;br /&gt;- easier to recover after 6B counter&lt;br /&gt;- J2C can not link to other normals on block, J2C can not be cancelled into other special moves&lt;br /&gt;- hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated&lt;br /&gt;- Frog has less life, Taokaka&amp;#39;s 2A mashed out it&lt;br /&gt;- 4B is a bit faster&lt;br /&gt;- 236B 236C have longer recovery time&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TAGER&lt;br /&gt;- new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna&amp;#39;s 22C)&lt;br /&gt;- Jet Finger can be linked after A driver and 3C&lt;br /&gt;- Command throw immediately after 22D will lead to purple throw&lt;br /&gt;- double the guard libra of other characters.&lt;br /&gt;- new 4D move, magnetizes&lt;br /&gt;- 623C has invincibility against HEAD attribute move&lt;br /&gt;- Walk faster&lt;br /&gt;- jump faster&lt;br /&gt;- 2D is faster&lt;br /&gt;- 5D has guard point and doesn&amp;#39;t hit opponent far away, able to combo after it&lt;br /&gt;- 3C pulls opponent back&lt;br /&gt;- C is faster&lt;br /&gt;- 2D, A driver&amp;#39;s attracts opponent stronger when magnetized&lt;br /&gt;- Magnetized property lasts shorter (lasts around 3sec)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TAOKAKA&lt;br /&gt;- J236B changed to only hit in horizontal direction&lt;br /&gt;- 3C&amp;gt;JD6&amp;gt;JC&amp;gt;J236B&amp;gt;J2DB doesnt combo&lt;br /&gt;- 5B counter hit &amp;gt; 6C does not combo&lt;br /&gt;- CD loop and taunt combo remains&lt;br /&gt;- projectile move is faster&lt;br /&gt;- You can only mash 2A 3times in the row&lt;br /&gt;- 236C is faster(?)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LITCHI&lt;br /&gt;- all green slower start up&lt;br /&gt;- easier to tech after DP hits, cannot end the combo with DP setup&lt;br /&gt;- cannot do the combo after DP normal hit&lt;br /&gt;- Stick 5A, 2A links to 5B&lt;br /&gt;- DP is now RCable&lt;br /&gt;- JD will cause slide down&lt;br /&gt;- can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ARAKUNE&lt;br /&gt;- Dive move is not overhead anymore, slow, dive cancel only possible at hit&lt;br /&gt;- when curse meter gets full it goes to FEVER mode&lt;br /&gt;- You cannot recurse opponent in the FEVER mode&lt;br /&gt;- All bugs are changed, not as good as old ones (at least observing from the current point&lt;br /&gt;- u can only summon bees while in FEVER mode&lt;br /&gt;- bugs are huge&lt;br /&gt;- once the curse mode starts it wont go away even if Arakune takes hit&lt;br /&gt;- Fog move has no hitbox but if u touch it the curse meter will increase&lt;br /&gt;- Fog adds 40-50% to meter Everything else 20-25%&lt;br /&gt;- YOU CANT GUARD BREAK with bees&lt;br /&gt;- fast and short back step, no change to forward step&lt;br /&gt;- Somebody already found 5000+damage combo&lt;br /&gt;- 2D is no more an overhead move&lt;br /&gt;- Dive can not be canceled into forward step or back step on block, easy to punish&lt;br /&gt;- all bugs can be blocked in the air&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BANG&lt;br /&gt;- JC is still an overhead (confirmed), J4C is not an overhead(?)&lt;br /&gt;- new command throw DD designed for anti-air 2000 damage, air unblockble(?)&lt;br /&gt;- Furinkazan comes with consumer version song&lt;br /&gt;- D move in general is faster&lt;br /&gt;- Poison does more damage&lt;br /&gt;- 6C combo works on more characters&lt;br /&gt;- C is a bit slower&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CARL&lt;br /&gt;- J2C is no more overhead, slow&lt;br /&gt;- no airthrow loop&lt;br /&gt;- easier to tech after 2C&lt;br /&gt;- 214C cancel remains&lt;br /&gt;- no jump cancel after 5B when blocked&lt;br /&gt;- Nirvana&amp;#39;s life goes down fast but recovers fast as well&lt;br /&gt;- 214214D super does more damage&lt;br /&gt;- new projectile is fast and reaches the corner　&lt;br /&gt;- 8D is not air techable&lt;br /&gt;- no change to 2D 4D 6A, glide throw, Gear DD&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HAKUMEN&lt;br /&gt;- has new barrier move against projectile (?)&lt;br /&gt;- barrier appears when he cuts the projectile (white circle with 封=&amp;quot;Seal&amp;quot; kanji on the center)&lt;br /&gt;- barrier absorbs the projectile and gets bigger&lt;br /&gt;- barrier will last for a certain time and will disappear if opponent gets hit by it&lt;br /&gt;- 2D and 6D lasts longer&lt;br /&gt;- new 4C move, Gatotsu, as long as Litchi&amp;#39;s 6B&lt;br /&gt;- new J2A which is old J2C but slower&lt;br /&gt;- Old JC is now J2C&lt;br /&gt;- new JC move looks like second hit of Jin&amp;#39;s 214D&lt;br /&gt;- meter is easier to identify&lt;br /&gt;- C 6C is faster&lt;br /&gt;- cannot combo into 5C after 41236C&lt;br /&gt;- JD guarantees knockdown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Λ-11-&lt;br /&gt;- range got shortened&lt;br /&gt;- No more special voice against Ragna&lt;br /&gt;- 2C is slow&lt;br /&gt;- combo damage nerfed (2700-3400)&lt;br /&gt;- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier&lt;br /&gt;- Act Parser Zwei is close to old Act Parser, not an attack move&lt;br /&gt;- Zwei:Blade is a low move, can be linked from 5DD&lt;br /&gt;- Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD&lt;br /&gt;- all Act Parser move about the same distance, shorter than the old Act Parser&lt;br /&gt;- DD&amp;gt;4DD is very hard to combo&lt;br /&gt;- 5D is slower, throw&amp;gt;5D does not combo, easier to recover after 5DD&lt;br /&gt;- 5D and 4D can not be jump canceled&lt;br /&gt;- hard to combo after 214D&lt;br /&gt;- opponent can immediately tech after J214D hit (like Jin&amp;#39;s 214B)&lt;br /&gt;- 236D changes to the move where appears in the certain range and lasts for about 3-4hits&lt;br /&gt;- D attack doesn&amp;#39;t combo to 236D in general&lt;br /&gt;- opponent floats higher after gravity seed hits, gravity&amp;gt;6A does not work&lt;br /&gt;- 236236D is shorter&lt;br /&gt;- J214DC cancel is faster&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TSUBAKI&lt;br /&gt;- fast, run in the same speed as Noel does&lt;br /&gt;- Order-Sol style character&lt;br /&gt;- charge with 5D, 2D and JD&lt;br /&gt;- charge meter goes down when charged-special move is used&lt;br /&gt;- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage&lt;br /&gt;- charge speed is very slow, nothing compared to Order-Sol&lt;br /&gt;- able to do charge cancel like Order-Sol&lt;br /&gt;- there is a super like Haku-men&amp;#39;s Mugen which will give infinite charge meter&lt;br /&gt;- 236A~D is the move looks like Order-Sol&amp;#39;s Rock-it(236S), speed changes depends on the button&lt;br /&gt;- 22A~D, spin sword move&lt;br /&gt;- 214A~D charge forward with shield, links from 5c.&lt;br /&gt;- 623A~D DP, probably has invincibility&lt;br /&gt;- J236A~D dive move in the screenshot&lt;br /&gt;- J214A~D move from screenshot&lt;br /&gt;- 236236C~D, C version doesn&amp;#39;t spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version&lt;br /&gt;- 5A standing punch, probably can&amp;#39;t hit crouching&lt;br /&gt;- 5B wings come out of shield. Probably the longest attack of 5b class.&lt;br /&gt;- 5C has follow up, reach seems really short.&lt;br /&gt;- 2B a low, links into 5b&lt;br /&gt;- 2C extend wings upwards, probably anti-air&lt;br /&gt;- 6A overhead&lt;br /&gt;- 6B low&lt;br /&gt;- 6C slam forward with shield, looks like tager&amp;#39;s sledge。&lt;br /&gt;- JC sword stab downward, seems to have good hitbox &lt;br /&gt;&lt;br /&gt;System&lt;br /&gt;- You can stock up to 2 bursts&lt;br /&gt;- Burst no longer have damage penalty&lt;br /&gt;- You start with one burst and get one extra burst next round if you lose the round&lt;br /&gt;- When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)&lt;br /&gt;- Life bar still goes into DANGER if barrier meter is running out&lt;br /&gt;&lt;br /&gt;- All AH unlocked&lt;br /&gt;- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent&amp;#39;s life is below certain percentage, character shines in white when it is possible to activate AH&lt;br /&gt;&lt;br /&gt;- Guard Primer(?　ガードプライマー) system replaces Guard Libra&lt;br /&gt;- Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-&amp;#39;s 214D will let meter go down by 2)&lt;br /&gt;- Guard Primer length&lt;br /&gt;11 Tager&lt;br /&gt;06 Hakumen Bang&lt;br /&gt;05 Jin Noel Litchi Tsubaki&lt;br /&gt;04 Ragna Rachel Arakune Taokaka Carl&lt;br /&gt;03 Λ-11-&lt;br /&gt;&lt;br /&gt;- option select tech throw still works&lt;br /&gt;- Heat Gauge goes up automatically from the beginning of the round (I think this is just for loketest to make people can try supers easier)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Appearance&lt;br /&gt;- Projectile such as Arakune&amp;#39;s Bee and Rachel&amp;#39;s flog has a circle around them, easier to identify&lt;br /&gt;- better animation&lt;br /&gt;- new effect, new voice&lt;br /&gt;- life bar turns red when it is extremely low&lt;br /&gt;- New face pictures for character select screen&lt;br /&gt;[attachmentid=1217305]&lt;br /&gt;&lt;br /&gt;[attachmentid=1217306]&lt;br /&gt;&lt;br /&gt;[attachmentid=1217307]&lt;br /&gt;&lt;br /&gt;Source : &lt;a href='http://www.dustloop.com/forums/showthread.php?p=463456#post463456' target='_blank'&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Tsubaki&amp;#39;s MoveList &lt;!--emo&amp;:lol:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /&gt;&lt;!--endemo--&gt;&lt;br /&gt;[attachmentid=1217978]&lt;br /&gt;Drive: Install (Insutooru)&lt;br /&gt;Special Moves&lt;br /&gt;Judgment Art: Attack in a Single Flash (Shinki: Hirameku Ichi no Geki)&lt;br /&gt;Judgment Sword: Saber that Severs the Light (Shinken: Hikari o Tatsu Tsurugi)&lt;br /&gt;Judgment Sword: Saber that Calms the Wind (Shinken: Kaze o Nagu Tsurugi)&lt;br /&gt;Judgment Spear: Lance that Pierces the Sky (Shinsou: Sora o Tsuku Yari)Judgment Art: Light that Illuminates the Sky (Shinki: Sora ni Hirameku Hikari)&lt;br /&gt;Judgment Art: Wing that Rides the Sky (Shinki: Sora o Karu Tsubasa)&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;New second playable character: Hazama&lt;br /&gt;[attachmentid=1222864][attachmentid=1222866]&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;span style='color:blue'&gt;&lt;b&gt;LowYat.NET BlazBlue Players List&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;LYN Nick | PSNID | Main Character(s) :-&lt;/b&gt;&lt;br /&gt;1. Sora | Katayoku_US | Ragna/Jin&lt;br /&gt;2. danger46 | danger47 | Noel&lt;br /&gt;3. livedangel | livedangel | None&lt;br /&gt;4. nwk | NwK68 | Arakune&lt;br /&gt;5. SWATwolf | swatwolfMY | Tager&lt;br /&gt;6. SilverCrimz | Crevlis | Jin&lt;br /&gt;7. Phyurix | Phyurix | Bang&lt;br /&gt;8. karasawamk2 | GN_SEFER [ザハリ] | None&lt;br /&gt;9. incx | INcX | Hakumen&lt;br /&gt;10. dpenalty | D_Penalty-7 | None&lt;br /&gt;11. 0300078 | sotbest | Taokaka&lt;br /&gt;12. alexwlh | ShinshadowUs | None&lt;br /&gt;13. ashchia | PhoeniXIII | Arakune/Rachel/Litchi&lt;br /&gt;14. bose00 | Ls35a | Jin&lt;br /&gt;15. SSJBen | SSJBen | Noel&lt;br /&gt;16. daydreaming | alvlim1982 | None&lt;br /&gt;17. GailExoduSx | GailExodus | None&lt;br /&gt;18. Kimichi | MugenZZ_86 | Ragna/Jin/Hakumen&lt;br /&gt;19. xormu | Xerocrest | None&lt;br /&gt;20. rocket_crotch | CarlKoo | Bang&lt;br /&gt;21. Taeyeonz | Taeyeoniie | Tager&lt;br /&gt;22. imai2710 | im_kiske | None&lt;br /&gt;23. Regalia | RegaliaVX | None&lt;br /&gt;24. Dinghydoggy | Dinghydoggy | None&lt;br /&gt;25. ravemaster | hellstrykerUS | Jin&lt;br /&gt;26. susanoo | S-U-S-A-N-O-O | Rachel/Taokaka&lt;br /&gt;27. edmundsiew | edmundsiew | Ragna&lt;br /&gt;28. Dark Steno | Uncle_Steno | Taokaka&lt;br /&gt;29. yauyau83 | AhYauSG | None&lt;br /&gt;30. Ashurei | Skyde85 | Noel/Nu&lt;br /&gt;31. Sairenji | SairenjiMcKay | Ragna&lt;br /&gt;32. starseedz | starseedz | Ragna&lt;br /&gt;33. Reis / Reis2418 / Rachel/Noel</description>
            <author>Sora</author>
            <category>Playstation</category>
            <pubDate>Fri, 03 Apr 2009 14:21:08 +0800</pubDate>
        </item>
        <item>
            <title>Soul Link</title>
            <link>http://forum.lowyat.net/topic/271352</link>
            <description>&lt;img src='http://img222.imageshack.us/img222/378/adsd9oh.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin-AnimeNfo.com+--&gt;&lt;div class='quotetop'&gt;QUOTE(AnimeNfo.com)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;* Based on a game by NAVEL&lt;br /&gt;&lt;br /&gt;Aizawa Ryota was in the 3rd grade of the preparatory course of Central Military Academy. AD 2045, he went to a space station, Aries, for the training with his classmates including Nagase Saka and Nittak Kazuhiko. However, the station was attacked by a terrorist group, Hallarax.&lt;br /&gt;&lt;br /&gt;Whether can they escape from the station to go back to the Earth?&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://anidb.info/perl-bin/animedb.pl?show=animelist&amp;adb.search=Soul+Link&amp;do.search=search' target='_blank'&gt;AniDB.net&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.animenfo.com/animetitle,3627,gouuya,soul_link.html' target='_blank'&gt;AnimeNfo.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The first episode have been released in RAW format.&lt;br /&gt;The promo is out long ago though and subbed by AnimeU.&lt;br /&gt;&lt;br /&gt;Hmm, now i need the episode 2 badly. &lt;!--emo&amp;:(--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /&gt;&lt;!--endemo--&gt;&lt;br /&gt;This anime only have 13 episodes, AFAIK.&lt;br /&gt;AnimeU should be subbing this anime too, i think.&lt;br /&gt;If they&amp;#39;re actually hardworking, i bet the subbed one will be out by tomorrow or so. &amp;gt;_&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('6a77ab1fce2667017ebdba3fba70ded6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;6a77ab1fce2667017ebdba3fba70ded6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;Oh noes.  &lt;!--emo&amp;:drool:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/drool.gif' border='0' style='vertical-align:middle' alt='drool.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;img src='http://img316.imageshack.us/img316/5967/1230xz.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;OMFG &amp;#33; Nao-chan FTW &amp;#33;&amp;#33;&amp;#33;  &lt;!--emo&amp;:wub:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/wub.gif' border='0' style='vertical-align:middle' alt='wub.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;img src='http://img82.imageshack.us/img82/92/12350hi.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Lol, another Rin-look-alike. &lt;!--emo&amp;:x--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/doh.gif' border='0' style='vertical-align:middle' alt='doh.gif' /&gt;&lt;!--endemo--&gt; (Look at the left part of the background &amp;gt;_&amp;gt;)&lt;br /&gt;&lt;img src='http://img316.imageshack.us/img316/3572/12345xs.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Another chiq. &lt;!--emo&amp;:idea:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/icon_idea.gif' border='0' style='vertical-align:middle' alt='icon_idea.gif' /&gt;&lt;!--endemo--&gt;&lt;br /&gt;&lt;img src='http://img115.imageshack.us/img115/1741/2318sp.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;One of the ones in charge or something.&lt;br /&gt;&lt;img src='http://img93.imageshack.us/img93/9815/3217pg.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>Sora</author>
            <category>Anime Shrine</category>
            <pubDate>Sun, 02 Apr 2006 22:22:49 +0800</pubDate>
        </item>
    </channel>
</rss>
