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        <title>Lowyat.NET: Latest posts in Battlefield Series Latest Patch Announcement</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Thu, 04 Dec 2008 07:34:00 +0800</lastBuildDate>
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        <item>
            <title>Post #8</title>
            <link>http://forum.lowyat.net/topic/358202/latest#8</link>
            <description>Latest patch for B2142 is 1.40.</description>
            <author>Raikkonen</author>
            <pubDate>Sat, 08 Mar 2008 03:29:24 +0800</pubDate>
        </item>
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            <title>Post #7</title>
            <link>http://forum.lowyat.net/topic/358202/latest#7</link>
            <description>&lt;!--QuoteBegin-zenxyuan+Nov 15 2007, 12:27 AM--&gt;&lt;div class='quotetop'&gt;QUOTE(zenxyuan &amp;#064; Nov 15 2007, 12:27 AM)&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Heard from fragnetics... BF2142 is now v1.40... Plz update this page..&lt;br /&gt;[right][snapback]14098314[/snapback][/right]&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If i&amp;#39;m not mistaken...it seems to be SG server</description>
            <author>charliemah</author>
            <pubDate>Tue, 18 Dec 2007 00:04:20 +0800</pubDate>
        </item>
        <item>
            <title>Post #6</title>
            <link>http://forum.lowyat.net/topic/358202/latest#6</link>
            <description>Heard from fragnetics... BF2142 is now v1.40... Plz update this page..</description>
            <author>zenxyuan</author>
            <pubDate>Thu, 15 Nov 2007 00:27:21 +0800</pubDate>
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            <title>Post #5</title>
            <link>http://forum.lowyat.net/topic/358202/latest#5</link>
            <description>huh?&lt;br /&gt;&lt;br /&gt;v1.41? for BF2142?&lt;br /&gt;&lt;br /&gt;Since when we have a Malaysian server running bf2?</description>
            <author>iZuDeeN</author>
            <pubDate>Tue, 13 Nov 2007 16:14:23 +0800</pubDate>
        </item>
        <item>
            <title>Post #4</title>
            <link>http://forum.lowyat.net/topic/358202/latest#4</link>
            <description>Plz do update our Malaysian server to v1.41 &lt;!--emo&amp;:P--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>zenxyuan</author>
            <pubDate>Tue, 13 Nov 2007 03:30:14 +0800</pubDate>
        </item>
        <item>
            <title>Post #3</title>
            <link>http://forum.lowyat.net/topic/358202/latest#3</link>
            <description>will try my best to keep the page update all the time &lt;!--emo&amp;:P--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /&gt;&lt;!--endemo--&gt;.. i hope this will keep xavier from bugging me to update the sub-forum everyday... &lt;br /&gt;&lt;br /&gt;as for patch discussion, i think its better to just create a new thread when new patch appears. &lt;br /&gt;&lt;br /&gt;&amp;amp; just let me know if you guys have any better ideas.&lt;br /&gt;&lt;br /&gt;[addedon]April 25, 2007, 5:06 pm[/addedon]Updated : BF2142 Patch 1.25&lt;br /&gt;&lt;br /&gt;Check 2nd post for more details</description>
            <author>crestfallen</author>
            <pubDate>Thu, 26 Oct 2006 07:01:49 +0800</pubDate>
        </item>
        <item>
            <title>Post #2</title>
            <link>http://forum.lowyat.net/topic/358202/latest#2</link>
            <description>&lt;img src='http://users.on.net/~bauhinian/bf2142.JPG' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;&lt;b&gt;Battlefield 2142 Latest Patch Info&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thanks to Everdying&lt;br /&gt;&lt;br /&gt;Current Version : 1.25&lt;br /&gt;&lt;br /&gt;other links not up yet, but got lots of time to update it.&lt;br /&gt;fragnetics only updated by wednesday 12pm.&lt;br /&gt;&lt;br /&gt;&amp;#8226;Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.&lt;br /&gt;&amp;#8226;Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.&lt;br /&gt;&amp;#8226;Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.&lt;br /&gt;&amp;#8226;APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.&lt;br /&gt;&amp;#8226;Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players&amp;#8217; mini-map has been fixed.&lt;br /&gt;&amp;#8226;Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.&lt;br /&gt;&amp;#8226;Moding addition: Editing for &amp;#8216;Physics. AirDensityZeroAtHeight&amp;#8217; has been added.&lt;br /&gt;&amp;#8226;Moding addition: The command &amp;#8216;object.listObjectsofTemplate&amp;#8217; has been re-added to the rcon_invoke command list.&lt;br /&gt;&amp;#8226;Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.&lt;br /&gt;&amp;#8226;Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged&lt;br /&gt;&amp;#8226;Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.&lt;br /&gt;&amp;#8226;Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.&lt;br /&gt;&amp;#8226;Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships &amp;#8216;spaces of safety&amp;#8217; around the maps.&lt;br /&gt;&amp;#8226;Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.&lt;br /&gt;&amp;#8226;Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased&lt;br /&gt;&amp;#8226;Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change&lt;br /&gt;&amp;#8226;Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.&lt;br /&gt;&amp;#8226;LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.&lt;br /&gt;&amp;#8226;Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.&lt;br /&gt;&amp;#8226;Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.&lt;br /&gt;&amp;#8226;Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://largedownloads.ea.com/pub/patches/BF2142/1.25/BF2142_Update_1.25.exe' target='_blank'&gt;Electronic Arts&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;288mb.</description>
            <author>crestfallen</author>
            <pubDate>Thu, 26 Oct 2006 07:01:26 +0800</pubDate>
        </item>
        <item>
            <title>Post #1</title>
            <link>http://forum.lowyat.net/topic/358202/latest#1</link>
            <description>&lt;img src='http://users.on.net/~bauhinian/bf2.JPG' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Battlefield 2 Latest Patch Info&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;================================================================================&lt;br /&gt;Battlefield 2: V1.41&lt;br /&gt;ReadMe File&lt;br /&gt;October 2, 2006&lt;br /&gt;================================================================================&lt;br /&gt;&lt;br /&gt;================================================================================&lt;br /&gt;Patch v1.41&lt;br /&gt;================================================================================&lt;br /&gt;&lt;br /&gt;BUG FIX&lt;br /&gt;&lt;br /&gt;- Fixed an extremely intermittent server crash bug.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;================================================================================&lt;br /&gt;1.4 Patch &amp;#8211; New content&lt;br /&gt;&lt;br /&gt;    * New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)&lt;br /&gt;    * New Server Option: No Vehicles mode &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.4 Patch &amp;#8211; Fix List&lt;br /&gt;Front End:&lt;br /&gt;&lt;br /&gt;    * Front end - Fix server browser issues with updating info&lt;br /&gt;    * Front End - Multiplayer &amp;amp; Co-op - Players on server list can include Bots instead of human players&lt;br /&gt;    * Multiplayer Internet Server maps size filter not working&lt;br /&gt;    * Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box &lt;br /&gt;&lt;br /&gt;Game Server:&lt;br /&gt;&lt;br /&gt;    * Increased server stability&lt;br /&gt;    * All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)&lt;br /&gt;    * Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.&lt;br /&gt;    * Re-enable unlocks on unranked servers&lt;br /&gt;    * Ranked server forces unlocks i.e. have to have unlocks selected.&lt;br /&gt;    * Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.&lt;br /&gt;    * Fixed a dedicated server crash which was occurring when the user held &amp;quot;CTRL&amp;quot; and &amp;quot;SHIFT&amp;quot; while selecting a map&lt;br /&gt;    * Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps&lt;br /&gt;    * Vehicle drop crash related bug (missing icon)&lt;br /&gt;    * Co-Op bot console commands do not function on local servers. &lt;br /&gt;&lt;br /&gt;Client / Gameplay:&lt;br /&gt;&lt;br /&gt;    * Red/Blue nametag bug &amp;#8211;Fix to the issue where players would show up with the wrong color name tag&lt;br /&gt;    * Introduced a delay from proning to standing to help reduce exploiting&lt;br /&gt;    * Adjusted C4 to make throwing more difficult&lt;br /&gt;    * Fixed the issue where a red distance marker appears on the ground&lt;br /&gt;    * Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items&lt;br /&gt;    * Made adjustments to reduce the damage taken by vehicles when driving&lt;br /&gt;    * Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.&lt;br /&gt;    * Commander options no longer available whilst dead.&lt;br /&gt;    * Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round&lt;br /&gt;    * Fixed the issue that would cause infantry players to be revived with no kit.&lt;br /&gt;    * Fixed several rare graphics crashes.&lt;br /&gt;    * Fixed issue with players crashing while clicking &amp;quot;Join Game&amp;quot; in the front end&lt;br /&gt;    * Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.&lt;br /&gt;    * Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).&lt;br /&gt;    * Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu&lt;br /&gt;    * Transport Helicopters &amp;#8211; Increased the armor of all transport helicopters &lt;br /&gt;&lt;br /&gt;=====================================================&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HTML Links&lt;/b&gt;&lt;br /&gt;&lt;a href='http://www.fileaxis.com/files/?file=178' target='_blank'&gt;FileAxis&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;XFire links :&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.xfire.com/files/2343/' target='_blank'&gt;Full Patch 1.41 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;i will update other links soon. hopefully got time</description>
            <author>crestfallen</author>
            <pubDate>Thu, 26 Oct 2006 07:01:05 +0800</pubDate>
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